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Minthara: Difference between revisions

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1,752 bytes removed ,  10 June 2024
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== Combat ==
== Combat ==
{{Infobox statistics
{{Infobox creature
| name = Combat statistics
| name = Combat statistics
| level = 6
| level = 6
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| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 16
| ac = 16
| hit_points = 52
| hp = 52
| hit_points_tactician = 67
| t hp = 67
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| prof bonus = +3
| weight_lb = 150
| str = 16
| str = 16
| dex = 15
| dex = 15
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| wis = 12
| wis = 12
| cha = 17
| cha = 17
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| condition1_name = Aura of Protection
| conditions = Aura of Protection
| condition1_description = You and allies within 3 m / 10 ft gain a bonus to [[saving throws]] equal to your [[Charisma]] [[modifier]].
| passives = Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Fey Ancestry, Focused Stride, Opportunity Attack, Stealthy, Superior Darkvision, Xyanyde's Fire
| feature1_name = Dual Wielder
| feature1_description = You can use [[Two-Weapon Fighting]] for all non-Heavy weapons.
| feature2_name = Dual Wielder: Bonus Armour Class
| feature2_description = +1 bonus to [[AC]] while dual wielding.
| feature3_name = Defence
| feature3_description = +1 bonus to AC while wearing armour.
| feature4_name = Divine Health
| feature4_description = Immune to [[Diseased (Condition Type)|disease]].
| feature5_name = Drow Weapon Training
| feature5_description = Proficient with [[Rapiers]], [[Shortswords]], and [[Hand Crossbows]].
| feature6_name = Extra Attack
| feature6_description = Make an free attack after an unarmed or weapon attack.
| feature7_name = Fey Ancestry
| feature7_description = Immunity to sleep and [[advantage]] on [[saving throws]] against being [[Charmed (Condition)|Charmed]].
| feature8_name = Focused Stride
| feature8_item = Boots of Striding
| feature8_description = When you cast a spell that requires [[concentration]], you gain [[Momentum (Condition)|Momentum]] for 1 turn. While you are concentrating, you cannot be pushed or get knocked [[Prone (Condition)|Prone]].
| feature9_name = Opportunity Attack
| feature9_description = Automatically attack an enemy moving out of your reach.
| feature10_name = Stealthy
| feature10_item = Spidersilk Armour
| feature10_description = Gain a +1 bonus to [[Stealth]] [[Ability Checks|ability checks]].
| feature11_name = Superior Darkvision
| feature11_description = Can see in the dark up to 24 m / 80 ft.
| feature12_name = Xyanyde's Fire
| feature12_item = Xyanyde
| feature12_description = Once per [[short rest]], you can encase a target in [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if you miss an attack against it.
}}
}}
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.

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