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Confront the Elder Brain: Difference between revisions

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→‎Upper City: key and rats
(Fixed some minor grammatical mistakes.)
(→‎Upper City: key and rats)
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[[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]]
[[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]]


Instead of the courtyard, the party can take a hidden route through Upper City Sewers. This route features few goblins, a mind flayer, Absolute cultists, [[Necromite]]s, and a [[Death Knight]] named [[Stalker Svignee]].
Instead of the courtyard, the party can take a hidden route through Upper City Sewers. This route features few goblins, a pair of [[Cranium Rat|cranium rat]]s, a mind flayer, Absolute cultists, [[Necromite]]s, and a [[Death Knight]] named [[Stalker Svignee]]. Here is also found the corpse of Merug 'Curly' Dugald crushed under some debris, which is in possession a [[High Hall Key]].


==== The High Hall ====
==== The High Hall ====
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The hall contains Intellect Devourers, Mind Flayers, and Banite and Bhaalist cultists. A [[Nautiloid_(Creature)|Nautiloid]] pulls up and bombards areas and summons Mind Flayer and Intellect Devourer reinforcements every turn.
The hall contains Intellect Devourers, Mind Flayers, and Banite and Bhaalist cultists. A [[Nautiloid_(Creature)|Nautiloid]] pulls up and bombards areas and summons Mind Flayer and Intellect Devourer reinforcements every turn.


There are two paths to the top. The left path has a {{cond|Medium Toughness}} door that must be broken down or lockpicked. The right path has a high wall that most characters will not be able to jump up, but a nearby statue that can be pushed over (with a Strength check) to provide a foothold.
There are two paths to the top. The left path has a {{cond|Medium Toughness}} door that must be broken down, lockpicked or opened by using the corresponding key. The right path has a high wall that most characters will not be able to jump up, but a nearby statue that can be pushed over (with a Strength check) to provide a foothold.


At the very top is a door to stem of the Netherbrain. Approaching the stem ''with any character'' causes a cutscene that destroys the Nautiloid and ends the fight, and teleports the entire party to this location. On Explorer and Balanced difficulty only, there is another restoration pod. Regardless, the way forward is to climb the Netherbrain.
At the very top is a door to stem of the Netherbrain. Approaching the stem ''with any character'' causes a cutscene that destroys the Nautiloid and ends the fight, and teleports the entire party to this location. On Explorer and Balanced difficulty only, there is another restoration pod. Regardless, the way forward is to climb the Netherbrain.
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