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Phalar Aluve: Difference between revisions
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Detail how to release the sword by manually spilling blood.
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(Detail how to release the sword by manually spilling blood.) |
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* Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | * Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | ||
* Clerics of Eilistraee can release the sword without needing an ability check. | * Clerics of Eilistraee can release the sword without needing an ability check. | ||
* Spilling blood on the sword can | * Spilling blood on the sword outside dialogue also releases it. You can make one party member hit another, or perform [[Blood Sacrifice]] if you have the [[Ritual Dagger]], to cover the sword in a [[blood surface]]. This will make it light up, and you will be able to pull it out without any ability check. | ||
| notes = * The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' | | notes = | ||
* The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)'' | |||
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}. | * Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}. | ||
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you' | * Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you' |