Experience: Difference between revisions

Jump to navigation Jump to search
1,076 bytes added ,  12 June
→‎Discovering new locations: add new section + info about small, medium, big and levelboost + table of experience
(→‎Defeating enemies: add comment that the level of the areas is not visible in the user interface)
(→‎Discovering new locations: add new section + info about small, medium, big and levelboost + table of experience)
Line 225: Line 225:


Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
=== Discovering new locations ===
The amount of experience obtained by discovering new locations (internally referenced as "Exploration Reward") is determined by the area level and its category of reward.
There are 4 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding:
* Small
* Medium
* Big
* LevelBoost (which is not actually assigned to any area)
Similarly, the level of the areas is assigned internally and is not visible anywhere in the user interface.
The experience granted by each level and each categories of reward is described in the following table:
{| class="wikitable"
!
! colspan="4" | Categories of reward
|-
!Level
!Small
!Medium
!Big
!LevelBoost
|-
|1
|5
|10
|15
|100
|-
|2
|10
|20
|30
|200
|-
|3
|30
|60
|90
|300
|-
|4
|40
|75
|130
|500
|-
|5
|80
|150
|240
|1000
|-
|6
|95
|180
|280
|1100
|-
|7
|115
|210
|300
|1200
|-
|8
|150
|275
|370
|1500
|-
|9
|210
|400
|530
|2000
|-
|10
|260
|500
|660
|2400
|-
|11
|330
|630
|850
|3400
|-
|12
|420
|780
|1000
|5000
|}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Navigation menu