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edits→Completing quests and steps of quests: add the section and the 12 categories of rewards
(→Defeating enemies: add a detailed example of defeating enemies without fighting and showing that it gives the same experience than killing enemies) |
(→Completing quests and steps of quests: add the section and the 12 categories of rewards) |
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* defeating enemies | * defeating enemies | ||
* discovering new locations | * discovering new locations | ||
* completing quests | * completing quests and steps of quests | ||
* succeeding background goals (which also grants [[inspiration]]s) | * succeeding background goals (which also grants [[inspiration]]s) | ||
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|5000 | |5000 | ||
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=== Completing quests and steps of quests === | |||
The amount of experience obtained by completing quests and their steps is determined by the level of the area that triggers the completion and the category of reward assigned to the step. | |||
There are 11 categories of reward, which are assigned internally by the game and are not visible anywhere in the user interface. From less to most rewarding: | |||
* CombatCloseBooster | |||
* CombatCloseMajor | |||
* ProgressBooster | |||
* ProgressMajor | |||
* CloseBoosterEasy | |||
* CombatCloseMain | |||
* CloseBoosterHard | |||
* ProgressMain | |||
* CloseMajor | |||
* BypassedCombatMedium | |||
* CloseMain | |||
There is actually a 12th category "BackgroundGoal", but as its name suggests, it is not assigned to quests but to succeeding background goals. | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |