Experience: Difference between revisions

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→‎Completing quests and quest steps: add an introduction explaining the difference between quests and quest steps
(→‎Completing quests and quest steps: add an introduction explaining the difference between quests and quest steps)
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* defeating enemies
* defeating enemies
* discovering new [[List of locations|locations]]
* discovering new [[List of locations|locations]]
* completing [[quests]] and steps of quests
* completing [[quests]] and quest steps
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s)
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s)


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Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.


If the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.
If the enemy level is lower than the area level, then the game uses the area level instead of the enemy level to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.


Examining an enemy doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The level of the areas is not provided in the user interface.
Examining an enemy doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The area level is not provided in the user interface either.


The experience granted by each level and each reward category is described in the following table:
The experience granted by each level and each reward category is described in the following table:
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* LevelBoost (which is not actually assigned to any area)
* LevelBoost (which is not actually assigned to any area)


Similarly, the level of the areas is assigned internally and is not visible anywhere in the user interface.
Similarly, the area level is assigned internally and is not visible anywhere in the user interface.


If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience.
If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience.
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|}
|}


=== Completing quests and steps of quests ===
=== Completing quests and quest steps ===


The amount of experience obtained by completing [[quests]] and their steps is determined by:
The [[quests]] on themselves don't grant experience on completion, but their steps do. All the [[quests]] are divided into steps (internally referenced as "QuestStep") and each step has its own experience reward. The steps are shown in the user interface, inside the quests journal. By clicking on a quest on the left side, the current step in progression and all the completed steps for this quest are listed on the right side. The amount of experience granted by a step is not visible in the user interface until the step is completed.
 
The amount of experience obtained by completing a quest step is determined by:
# the level of the area that triggers the completion
# the level of the area that triggers the completion
# the reward category assigned to the quest step
# the reward category assigned to the quest step
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|640
|640
|1000
|1000
|}
The category "CombatCloseMain" is actually never used in the game, and the category "ProgressBooster" is the most used one, it is assigned to 240 quest steps.
The following table shows how many times each reward category is used in the game:
{| class="wikitable"
!
!Combat<br/>Close<br/>Booster
!Combat<br/>Close<br/>Major
!Progress<br/>Booster
!Progress<br/>Major
!Close<br/>Booster<br/>Easy
!Combat<br/>Close<br/>Main
!Close<br/>Booster<br/>Hard
!Progress<br/>Main
!Close<br/>Major
!Bypassed<br/>Combat<br/>Medium
!Close<br/>Main
|-
! scope="row" style="text-align:center;font-weight:700" | Quest<br/>steps
|2
|4
|240
|121
|114
|0
|63
|51
|167
|9
|23
|}
|}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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