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Coatings: Difference between revisions

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*All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
*All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
*When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
*When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
*While all coatings can be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
*While all coatings can be thrown using the {{SAI|Throw}} {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
*[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
*[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
*Coatings do not add flat damage increases to weapon damage. They instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating have no additional effect.
*Coatings do not add flat damage increases to weapon damage. They instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating have no additional effect.

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