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edits→Defeating creatures: add the uuids
(→Characters: slightly rewrite the section to focus on "character experience" instead of "character level") |
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| description = Experience is a unit of measurement used to quantify the player characters' progression through the game. Experience is rewarded for defeating creatures, discovering locations, completing quests and succeeding background goals. | |||
| image = Xp-bar.png | |||
}} | |||
[[File:Xp-icon.png|frameless|left]] '''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a unit of measurement used to quantify the [[Origins|player characters]]' progression through the game. Characters start at 0 experience and can gain up to 100,000 experience, which is the experience required to reach [[Character level|level]] 12. Experience is rewarded for defeating [[creatures]], discovering [[List of locations|locations]], completing [[quests]] and succeeding [[Backgrounds|background]] goals. When the characters receive enough experience, they level up, improving their [[Creatures#Creature_statistics|statistics]] and allowing the player to further specialize their characters. | [[File:Xp-icon.png|frameless|left]] '''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a unit of measurement used to quantify the [[Origins|player characters]]' progression through the game. Characters start at 0 experience and can gain up to 100,000 experience, which is the experience required to reach [[Character level|level]] 12. Experience is rewarded for defeating [[creatures]], discovering [[List of locations|locations]], completing [[quests]] and succeeding [[Backgrounds|background]] goals. When the characters receive enough experience, they level up, improving their [[Creatures#Creature_statistics|statistics]] and allowing the player to further specialize their characters. | ||
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There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding: | There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding: | ||
* Zero | * Zero ({{uuid|40806669-8c6b-4068-8bc4-07e4981bb020}}) | ||
* Civilian | * Civilian ({{uuid|c83d6caa-c5c3-4356-b55c-8d634535976c}}) | ||
* Pack | * Pack ({{uuid|c1d87aaa-7548-44da-b9dd-d17b027a3885}}) | ||
* Combatant | * Combatant ({{uuid|810b5510-6748-4c8e-bef0-d990880ed1dd}}) | ||
* Elite | * Elite ({{uuid|4ee02692-eb98-43a6-803f-2da645364568}}) | ||
* Miniboss | * Miniboss ({{uuid|206b753f-bc3b-46af-98b9-0c711d98c678}}) | ||
* Boss | * Boss ({{uuid|484393d9-eb7b-4b3b-b69b-5fdbfa940403}}) | ||
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | ||
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The experience granted by each level and each reward category is described in the following table: | The experience granted by each level and each reward category is described in the following table: | ||
[[File:Chart-experience- | [[File:Chart-experience-creatures.png|300px|thumb|right|Experience versus level for each reward category]] | ||
{| class="wikitable" | {| class="wikitable" | ||
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The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by: | The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by: | ||
# the | # the main [[character level]] | ||
# the reward category assigned to the area | # the reward category assigned to the area | ||
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Similarly, the area level is not visible anywhere in the user interface. | Similarly, the area level is not visible anywhere in the user interface. | ||
Since the amount of experience granted for visiting an area is based on the main character level, the reward will be different from one player to another, depending of when each player visits the area for the first time. So for example, when discovering [[Crèche Y'llek]], which is a "Big" area, it will grant 120 experience if the main character is level 4, 240 experience if they are level 5, 280 experience if they are level 6 and 300 experience if they are level 7. | |||
[[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]] | [[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]] | ||
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|40 | |40 | ||
|75 | |75 | ||
| | |120 | ||
|500 | |500 | ||
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