Experience: Difference between revisions

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(→‎Characters: slightly rewrite the section to focus on "character experience" instead of "character level")
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{{PageSeo
| description = Experience is a unit of measurement used to quantify the player characters' progression through the game. Experience is rewarded for defeating creatures, discovering locations, completing quests and succeeding background goals.
| image = Xp-bar.png
}}
[[File:Xp-icon.png|frameless|left]] '''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a unit of measurement used to quantify the [[Origins|player characters]]' progression through the game. Characters start at 0 experience and can gain up to 100,000 experience, which is the experience required to reach [[Character level|level]] 12. Experience is rewarded for defeating [[creatures]], discovering [[List of locations|locations]], completing [[quests]] and succeeding [[Backgrounds|background]] goals. When the characters receive enough experience, they level up, improving their [[Creatures#Creature_statistics|statistics]] and allowing the player to further specialize their characters.
[[File:Xp-icon.png|frameless|left]] '''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a unit of measurement used to quantify the [[Origins|player characters]]' progression through the game. Characters start at 0 experience and can gain up to 100,000 experience, which is the experience required to reach [[Character level|level]] 12. Experience is rewarded for defeating [[creatures]], discovering [[List of locations|locations]], completing [[quests]] and succeeding [[Backgrounds|background]] goals. When the characters receive enough experience, they level up, improving their [[Creatures#Creature_statistics|statistics]] and allowing the player to further specialize their characters.


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There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding:
There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding:
* Zero
* Zero ({{uuid|40806669-8c6b-4068-8bc4-07e4981bb020}})
* Civilian
* Civilian ({{uuid|c83d6caa-c5c3-4356-b55c-8d634535976c}})
* Pack
* Pack ({{uuid|c1d87aaa-7548-44da-b9dd-d17b027a3885}})
* Combatant
* Combatant ({{uuid|810b5510-6748-4c8e-bef0-d990880ed1dd}})
* Elite
* Elite ({{uuid|4ee02692-eb98-43a6-803f-2da645364568}})
* Miniboss
* Miniboss ({{uuid|206b753f-bc3b-46af-98b9-0c711d98c678}})
* Boss
* Boss ({{uuid|484393d9-eb7b-4b3b-b69b-5fdbfa940403}})


Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.
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The experience granted by each level and each reward category is described in the following table:
The experience granted by each level and each reward category is described in the following table:


[[File:Chart-experience-characters.png|300px|thumb|right|Experience versus level for each reward category]]
[[File:Chart-experience-creatures.png|300px|thumb|right|Experience versus level for each reward category]]


{| class="wikitable"
{| class="wikitable"
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The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
# the area level (see below for an exception)
# the main [[character level]]
# the reward category assigned to the area
# the reward category assigned to the area


There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
* Small
* Small ({{uuid|4c4c1c60-3362-4e84-84ad-ae1a140b17ee}})
* Medium
* Medium ({{uuid|be4218ef-3a29-4fbf-911a-255ee71d2b35}})
* Big
* Big ({{uuid|1e2436a8-309e-4c8f-b77a-a6b1e4889fd9}})
* LevelBoost (which is not actually assigned to any area)
* LevelBoost ({{uuid|85d04f48-87c7-45e0-83c5-fdd5b11465df}})


Similarly, the area level is not visible anywhere in the user interface.
Similarly, the area level is not visible anywhere in the user interface.


If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience.
Since the amount of experience granted for visiting an area is based on the main character level, the reward will be different from one player to another, depending of when each player visits the area for the first time. So for example, when discovering [[Crèche Y'llek]], which is a "Big" area, it will grant 120 experience if the main character is level 4, 240 experience if they are level 5, 280 experience if they are level 6 and 300 experience if they are level 7.


[[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]]
[[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]]
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|40
|40
|75
|75
|130
|120
|500
|500
|-
|-
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There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
* CombatCloseBooster
* CombatCloseBooster ({{uuid|d28b13b0-e0c0-4b5c-b166-ff17e50322cf}})
* CombatCloseMajor
* CombatCloseMajor ({{uuid|fae81b0d-9561-41c4-b71a-883272cfd3da}})
* ProgressBooster
* ProgressBooster ({{uuid|bbac01c1-eddd-416a-837b-317944d09413}})
* ProgressMajor
* ProgressMajor ({{uuid|85e62526-1d6d-4efb-8897-c602e530e7bf}})
* CloseBoosterEasy
* CloseBoosterEasy ({{uuid|ce7f8aea-6f9a-49b8-a3dd-7fb12d2eb745}})
* CombatCloseMain
* CombatCloseMain ({{uuid|7aa9ef5d-b431-4a94-85d9-a68d915d3b64}})
* CloseBoosterHard
* CloseBoosterHard ({{uuid|67439439-7cba-4077-81e8-3224086fc6f7}})
* ProgressMain
* ProgressMain ({{uuid|0ccb6004-47e8-4356-9299-2f69fdfcb13d}})
* CloseMajor
* CloseMajor ({{uuid|436a9e5d-2102-4048-964d-2055a295e73e}})
* BypassedCombatMedium
* BypassedCombatMedium ({{uuid|86b0c895-49cd-4152-9b1e-dc2acd224025}})
* CloseMain
* CloseMain ({{uuid|572cc0bc-ecf3-4a85-84be-10bdd2d60f3b}})


There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.
There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.
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The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
There is only 1 reward category, which is not visible anywhere in the user interface:
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}})


The experience granted by each level is described in the following table:
The experience granted by each level is described in the following table:

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