Redhammer: Difference between revisions

Jump to navigation Jump to search
18 bytes removed ,  14 June
(Updated infobox and feature boxes)
(One intermediate revision by the same user not shown)
Line 24: Line 24:
| passives = Darkvision, Dwarven Resilience, Improved Extra Attack, Opportunity Attack
| passives = Darkvision, Dwarven Resilience, Improved Extra Attack, Opportunity Attack
}}
}}
'''Redhammer''' is a submarine driver in [[Flymm Cargo#Basement|Flymm Cargo's Basement]]. He is initially a neutral entity but has the potential to become hostile.
'''Redhammer''' is a [[dwarf|dwarven]] submarine driver in [[Flymm Cargo#Basement|Flymm Cargo's Basement]]. He is initially a neutral entity but has the potential to become hostile.
 


==Involvement==
==Involvement==


===Conversation: Flymm Cargo Basement===
===Conversation: Flymm Cargo Basement===
When the player walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The player will be given several options for how to respond, but the exact options available may vary by game state.
When the party walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The party then has several options to respond, but the exact options available may vary by game state.
* Asking about the submersible will cause Redhammer to ask why the player is there, allowing them to select another response.
* Asking about the submersible will cause Redhammer to ask why the party is there, allowing them to select another response.
* "Leave" has no apparent consequences.
* "Leave" has no apparent consequences.


=== Avenge The Drowned ===
=== Avenge The Drowned ===
If [[Avenge the Drowned]] has been accepted, players will have multiple ways to approach the interrogation. The player's available responses appear to vary in exact wording, but roughly equate to one of the following:
If [[Avenge the Drowned]] has been accepted, the party will have multiple ways to approach the interrogation. The party's available responses appear to vary in exact wording, but roughly equate to one of the following:
# '''Ask Redhammer if he killed a servant of Umberlee.'''
# '''Ask Redhammer if he killed a servant of Umberlee.'''
# '''Tell Redhammer that the servants of Umberlee want him dead.''' -- This will cause him to ''ask'' if the player is here to kill him, but alone does not cause him to become hostile.
# '''Tell Redhammer that the servants of Umberlee want him dead.''' -- This will cause him to ''ask'' if the player is here to kill him, but alone does not cause him to become hostile.
# '''Tell Redhammer that he "needs to face justice."''' -- This will always cause him to become hostile.
# '''Tell Redhammer that he "needs to face justice."''' -- This will always cause him to become hostile.


{{SpoilerWarning}}
If you decide to hand him over to [[Allandra Grey]] when you return from the [[Iron Throne]], his corpse can later be found inside the [[Water Queen's Cellar]], in a pool of water behind an iron gate.
If you decide to hand him over to [[Allandra Grey]] when you return from the [[Iron Throne]], his corpse can later be found inside the [[Water Queen's Cellar]], in a pool of water behind an iron gate.


Navigation menu