Experience: Difference between revisions

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→‎Completing quests and quest steps: add a mention about quest objectives in the hierarchy (quest > objective > step)
(→‎Discovering locations: update the rule and the example with the new discovery (see talk page))
(→‎Completing quests and quest steps: add a mention about quest objectives in the hierarchy (quest > objective > step))
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Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time.
Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time.


The amount of experience rewarded by defeating a creature, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the Combat Log.
The experience rewards are never visible in the user interface in advance. After achieving a task that rewards experience, the game will briefly show the amount of experience earned by the characters above their heads, and will also add it to the Combat Log.


=== Defeating creatures ===
=== Defeating creatures ===


The amount of experience obtained by defeating a [[Creatures|creature]] is determined by:
The amount of experience obtained by defeating a [[Creatures|creature]] is determined by:
# the creature level (see below for an exception)
# the largest number between the creature level and the area level where the creature is defeated
# the reward category assigned to the creature
# the reward category assigned to the creature


There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding:
There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding:
* Zero
* Zero ({{uuid|40806669-8c6b-4068-8bc4-07e4981bb020}})
* Civilian
* Civilian ({{uuid|c83d6caa-c5c3-4356-b55c-8d634535976c}})
* Pack
* Pack ({{uuid|c1d87aaa-7548-44da-b9dd-d17b027a3885}})
* Combatant
* Combatant ({{uuid|810b5510-6748-4c8e-bef0-d990880ed1dd}})
* Elite
* Elite ({{uuid|4ee02692-eb98-43a6-803f-2da645364568}})
* Miniboss
* Miniboss ({{uuid|206b753f-bc3b-46af-98b9-0c711d98c678}})
* Boss
* Boss ({{uuid|484393d9-eb7b-4b3b-b69b-5fdbfa940403}})


Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.


If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and grant the experience rewarded by a level 3 "Combatant", so 20 experience.
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience.


Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either.
Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either.
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There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
* Small
* Small ({{uuid|4c4c1c60-3362-4e84-84ad-ae1a140b17ee}})
* Medium
* Medium ({{uuid|be4218ef-3a29-4fbf-911a-255ee71d2b35}})
* Big
* Big ({{uuid|1e2436a8-309e-4c8f-b77a-a6b1e4889fd9}})
* LevelBoost (which is not actually assigned to any area)
* LevelBoost ({{uuid|85d04f48-87c7-45e0-83c5-fdd5b11465df}})


Similarly, the area level is not visible anywhere in the user interface.
Similarly, the area level is not visible anywhere in the user interface.
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|0
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To maximize the experience reward, the player should level up before discovering a location. For example, in the case of [[Crèche Y'llek]], the difference between going there at level 4 and going there at level 5 is 120 experience. So if the characters are close to reach level 5, the player might consider turning back and looking for other sources of experience, then come back to discover the Crèche once they are level 5. On the other hand, the difference between going there at level 6 and going there at level 7 is only 20 experience, so the player might consider the effort not worth it.


=== Completing quests and quest steps ===
=== Completing quests and quest steps ===


The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests are divided into steps (internally referenced as "QuestStep") and each step has its own experience reward. The steps are shown in the user interface, inside the Quest Journal. By clicking on a quest on the left side, all the completed steps for this quest are listed on the right side. The amount of experience obtained for a step is not visible in the Journal. While a step might not be required to complete a quest, it still can grant some experience, usually a small amount.
The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests are divided into objectives, which themselves are divided into steps (internally referenced as "QuestStep"). Each step has its own experience reward. The steps are shown in the user interface, inside the Quest Journal. By clicking on a quest on the left side, all the completed steps for this quest are listed on the right side. The amount of experience obtained for a step is not visible in the Journal. While a step might not be required to complete a quest, it can still grant some experience, usually a small amount.


[[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]]
[[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]]
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There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding:
* CombatCloseBooster
* CombatCloseBooster ({{uuid|d28b13b0-e0c0-4b5c-b166-ff17e50322cf}})
* CombatCloseMajor
* CombatCloseMajor ({{uuid|fae81b0d-9561-41c4-b71a-883272cfd3da}})
* ProgressBooster
* ProgressBooster ({{uuid|bbac01c1-eddd-416a-837b-317944d09413}})
* ProgressMajor
* ProgressMajor ({{uuid|85e62526-1d6d-4efb-8897-c602e530e7bf}})
* CloseBoosterEasy
* CloseBoosterEasy ({{uuid|ce7f8aea-6f9a-49b8-a3dd-7fb12d2eb745}})
* CombatCloseMain
* CombatCloseMain ({{uuid|7aa9ef5d-b431-4a94-85d9-a68d915d3b64}})
* CloseBoosterHard
* CloseBoosterHard ({{uuid|67439439-7cba-4077-81e8-3224086fc6f7}})
* ProgressMain
* ProgressMain ({{uuid|0ccb6004-47e8-4356-9299-2f69fdfcb13d}})
* CloseMajor
* CloseMajor ({{uuid|436a9e5d-2102-4048-964d-2055a295e73e}})
* BypassedCombatMedium
* BypassedCombatMedium ({{uuid|86b0c895-49cd-4152-9b1e-dc2acd224025}})
* CloseMain
* CloseMain ({{uuid|572cc0bc-ecf3-4a85-84be-10bdd2d60f3b}})


There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.
There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.
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The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
There is only 1 reward category, which is not visible anywhere in the user interface:
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}})


The experience granted by each level is described in the following table:
The experience granted by each level is described in the following table:

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