Experience: Difference between revisions

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→‎Sources of experience: wording "completing quests and quest steps" -> "completing quests steps"
m (→‎Sources of experience: wording "completing quests and quest steps" -> "completing quests steps")
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* defeating [[creatures]]
* defeating [[creatures]]
* discovering [[List of locations|locations]]
* discovering [[List of locations|locations]]
* completing [[quests]] and quest steps
* completing [[quests]] steps
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s)
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s)


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Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time.
Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time.


The amount of experience rewarded by defeating a creature, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the Combat Log.
The experience rewards are never visible in the user interface in advance. After achieving a task that rewards experience, the game will briefly show the amount of experience earned by the characters above their heads, and will also add it to the Combat Log.


=== Defeating creatures ===
=== Defeating creatures ===


The amount of experience obtained by defeating a [[Creatures|creature]] is determined by:
The amount of experience rewarded for defeating a [[Creatures|creature]] is determined by:
# the creature level (see below for an exception)
# the largest number between the creature level and the area level where the creature is defeated
# the reward category assigned to the creature
# the reward category assigned to the creature


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Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.


If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and grant the experience rewarded by a level 3 "Combatant", so 20 experience.
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience.


Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either.
Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either.
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=== Discovering locations ===
=== Discovering locations ===


The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
The amount of experience rewarded for discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
# the main [[character level]]
# the main [[character level]]
# the reward category assigned to the area
# the reward category assigned to the area
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|}
|}


=== Completing quests and quest steps ===
To maximize the experience reward, the player should level up before discovering a location. For example, in the case of [[Crèche Y'llek]], the difference between going there at level 4 and going there at level 5 is 120 experience. So if the characters are close to reach level 5, the player might consider turning back and looking for other sources of experience, then come back to discover the Crèche once they are level 5. On the other hand, the difference between going there at level 6 and going there at level 7 is only 20 experience, so the player might consider the effort not worth it.


The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests are divided into steps (internally referenced as "QuestStep") and each step has its own experience reward. The steps are shown in the user interface, inside the Quest Journal. By clicking on a quest on the left side, all the completed steps for this quest are listed on the right side. The amount of experience obtained for a step is not visible in the Journal. While a step might not be required to complete a quest, it still can grant some experience, usually a small amount.
=== Completing quests steps ===
 
The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests are divided into objectives, which themselves are divided into steps (internally referenced as "QuestStep"). Each step has its own experience reward. The steps are shown in the user interface, inside the Quest Journal. By clicking on a quest on the left side, all the completed steps for this quest are listed on the right side. The amount of experience obtained for a step is not visible in the Journal. While a step might not be required to complete a quest, it can still grant some experience, usually a small amount.


[[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]]
[[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]]
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[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]]
[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]]


The amount of experience obtained by completing a step is determined by:
The amount of experience rewarded for completing a step is determined by:
# the level of the area that triggers the completion
# the level of the area that triggers the completion
# the reward category assigned to the step
# the reward category assigned to the step
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=== Succeeding background goals ===
=== Succeeding background goals ===


The amount of experience obtained by succeeding a [[background]] goal is determined by:
The amount of experience rewarded for succeeding a [[background]] goal is determined by:


# the reward level assigned to the background goal
# the reward level assigned to the background goal

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