Character level: Difference between revisions

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add NavGameplay + interlinks for multiclassing, fighter, rogue and sorc
(add to the list: the experience rewarded for discovering locations is based on the main character level)
m (add NavGameplay + interlinks for multiclassing, fighter, rogue and sorc)
 
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'''Character level''' refers to a player character's total level regardless of multi-classing choices. In other words, it's the sum of all their class levels. For example, a character that is Fighter level 2, Rogue level 3, and Sorcerer level 3, would be character level 8.
'''Character level''' refers to a player character's total level regardless of [[Classes#Multiclassing|multiclassing]] choices. In other words, it's the sum of all their class levels. For example, a character that is [[Fighter]] level 2, [[Rogue]] level 3, and [[Sorcerer]] level 3, would be character level 8.


The number of gameplay mechanics that are affected by character level is quite limited:
The number of gameplay mechanics that are affected by character level is quite limited:
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** Breath attacks of [[Dragonborn]], whose damage scales similarly to cantrips, but increase at levels 6 and 11 instead.
** Breath attacks of [[Dragonborn]], whose damage scales similarly to cantrips, but increase at levels 6 and 11 instead.
* The [[experience]] rewarded for discovering [[List of locations|locations]] is based on the main character level. For example, when discovering [[Crèche Y'llek]], the game will grant 120 experience if the main character is level 4, 240 experience if they are level 5, 280 experience if they are level 6 and 300 experience if they are level 7.
* The [[experience]] rewarded for discovering [[List of locations|locations]] is based on the main character level. For example, when discovering [[Crèche Y'llek]], the game will grant 120 experience if the main character is level 4, 240 experience if they are level 5, 280 experience if they are level 6 and 300 experience if they are level 7.
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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