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Gerringothe Thorm: Difference between revisions

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=== Dialogue ===
=== Dialogue ===
If you chose "I have no more gold" or "I have no more money to give", she will start combat. Otherwise, the party can do a variety of social [[Skill Check|Skill Checks]] to avoid it:
If chosing "I have no more gold" or "I have no more money to give", she will start combat. Otherwise, the party can do a variety of social [[Skill Check|Skill Checks]] to avoid it:
* One way to open the [[Skill Check]] options is to first "Toss the creature a gold piece", then choosing "I don't hand out so much gold for so little in return":
* One way to open the [[Skill Check]] options is to first "Toss the creature a gold piece", then choosing "I don't hand out so much gold for so little in return":
** A {{Ability Check|Persuasion|18}} will question why she remains when she can take what gold she has and be free. She will be steadfast on her role to collect the gold in the service of the toll.
** A {{Ability Check|Persuasion|18}} will question why she remains when she can take what gold she has and be free. She will be steadfast on her role to collect the gold in the service of the toll.
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***A {{Ability Check|Deception|21}}, claiming that the local authority has decreed all the gold belongs to her now.
***A {{Ability Check|Deception|21}}, claiming that the local authority has decreed all the gold belongs to her now.
***An {{Ability Check|Intimidation|21}}, bluntly telling her she no longer has a job.
***An {{Ability Check|Intimidation|21}}, bluntly telling her she no longer has a job.
*After giving her a coin, if you chose "I've already paid", you will see:
* After giving her a coin, if chosing "I've already paid", there will be:
**A {{Ability Check|Deception|18}}, claiming to be the new toll master to replace her.
**A {{Ability Check|Deception|18}}, claiming to be the new toll master to replace her.
***Another {{Ability Check|Deception|21}}, claiming she's been promoted and moving to a better tollhouse.
***Another {{Ability Check|Deception|21}}, claiming she's been promoted and moving to a better tollhouse.
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***An {{Ability Check|Intimidation|21}}, threatening her and demanding she leave.
***An {{Ability Check|Intimidation|21}}, threatening her and demanding she leave.


If the party does not have any gold at all (because you stashed away), all available conversation options will eventually lead to a fight.
If the party does not have any gold at all (because it was stashed away), all available conversation options will eventually lead to a fight.


Whichever approach is taken, succeeding will lead to her having a moment of clarity before stating she will "pay it back". Then she seemingly kills herself. The party will be fully rewarded experience as if they defeated her and all her Visage minions and also get the full amount of gold magically bound to her.
Whichever approach is taken, succeeding will lead to her having a moment of clarity before stating she will "pay it back". Then she seemingly kills herself. The party will be fully rewarded experience as if they defeated her and all her Visage minions and also get the full amount of gold magically bound to her.
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* Storing the party's gold at camp will minimize the threat of her {{SAI|Jealous Avarice}} which can otherwise easily one-shot party members if they are carrying a few thousand gold.  
* Storing the party's gold at camp will minimize the threat of her {{SAI|Jealous Avarice}} which can otherwise easily one-shot party members if they are carrying a few thousand gold.  
* Picking up the piles of [[Gold]] spread around the building before battle will limit the effective use of {{SAI|Combustible Coins}} and deny Gerringothe opportunities to create halberds.  
* Picking up the piles of [[Gold]] spread around the building before battle will limit the effective use of {{SAI|Combustible Coins}} and deny Gerringothe opportunities to create halberds.  
* {{SAI|Combustible Coins}} that are about to detonate can be easily countered by picking up the coins since they won't explode in your inventory.
* {{SAI|Combustible Coins}} that are about to detonate can be easily countered by picking up the coins since they won't explode in the party's inventory.
* Alternatively, the party can instantly kill her (or at least leave her on the verge of death) by sneaking up behind her and using {{SAI|Shove}} or {{SAI|Telekinesis}} to hurl her out of a nearby window. Depending on how much damage she took, it may still be necessary to kill 1 Grim Visage. This is a fast and easy way to unlock the '''"Penny Pincher"''' achievement.
* Alternatively, the party can instantly kill her (or at least leave her on the verge of death) by sneaking up behind her and using {{SAI|Shove}} or {{SAI|Telekinesis}} to hurl her out of a nearby window. Depending on how much damage she took, it may still be necessary to kill 1 Grim Visage. This is a fast and easy way to unlock the '''"Penny Pincher"''' achievement.


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