Difficulty: Difference between revisions

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→‎Custom: Proficiency bonus is a bonus, not a multiplier. Changed 4x to +4, etc.
(→‎Honour: wrong word)
(→‎Custom: Proficiency bonus is a bonus, not a multiplier. Changed 4x to +4, etc.)
 
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* Tactician: No details.
* Tactician: No details.
; Proficiency bonus : Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
; Proficiency bonus : Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
* Default: 0x. (At level 1 +2).
* Default: 0. (At level 1 +2).
* Range: -1x - 4x (At level 1, bonus at -1x is +1, 0x is +2, 1x is +3, 2x is +4, 3x is +5 and 4x is +6)
* Range: -1 - +4 (At level 1, total bonus at setting -1 is +1, 0 is +2, +1 is +3, +2 is +4, +3 is +5 and +4 is +6)
; Enemy critical hits : Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
; Enemy critical hits : Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
* Default: On
* Default: On
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