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Cazador Szarr/Combat: Difference between revisions
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* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | * If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | ||
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | * Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | ||
* Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic| | * Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1d10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects: | ||
** [[Ritual Drain: Astarion]]: Gain an additional bonus action | ** [[Ritual Drain: Astarion]]: Gain an additional bonus action | ||
** [[Ritual Drain: Violet]]: Gain +5 AC | ** [[Ritual Drain: Violet]]: Gain +5 AC | ||
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* If Astarion is not in your party when you meet Cazador, then he will be unable to capture him at the start of the fight. This prevents Cazador from starting the ritual and thus deprives him of all the {{Cond|Ritual Sources}} and Ritual Drain bonuses as well as the 3 turn countdown to become the Vampire Ascendant. | * If Astarion is not in your party when you meet Cazador, then he will be unable to capture him at the start of the fight. This prevents Cazador from starting the ritual and thus deprives him of all the {{Cond|Ritual Sources}} and Ritual Drain bonuses as well as the 3 turn countdown to become the Vampire Ascendant. | ||
* Cazador will always upcast {{SAI|Call Lightning}} to level 5. | * Cazador will always upcast {{SAI|Call Lightning}} to level 5. | ||
* Cazador can cast chain lighting at 6th level a limited number of times in combat | |||
==Tactics== | ==Tactics== | ||
* In the lead-up to the final confrontation with Cazador, [[Astarion]] can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Astarion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Astarion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle. | * In the lead-up to the final confrontation with Cazador, [[Astarion]] can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Astarion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Astarion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle. | ||
* If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn. Alternatively a party member could use {{SAI|Dimension Door}} to transport an ally (even [[Scratch]]!) across the room, and this second ally can free Astarion that same turn. | * If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn. Alternatively a party member could use {{SAI|Dimension Door}} to transport an ally (even [[Scratch]]!) across the room, and this second ally can free Astarion that same turn. | ||
* During the begging Cazador's 4th turn but before he takes his normal actions, he will use his only special action in combat if Astarion isn't rescued by any member of your party then Astarion become a pile of flesh which means for you as the player you can't use a scroll of revify , the 3rd level spell revify in the cleric spell book or pay wither the 200 gold to bring him or use the 6th level spell create undead on him ( Astarion becoming a pile of flesh is a permeant death) | |||
* The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. | * The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. | ||
* Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier. | * Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier. |