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Cazador Szarr/Combat: Difference between revisions
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(Re-worded and edited prior edit. Cazador uses Call Lightning, not Chain Lightning.) |
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==Encounter== | ==Encounter== | ||
* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | * If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | ||
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then at the beginning of the 4th turn Cazador will consume them all to become the Vampire Ascendant. This permanently kills Astarion and {{ | * Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then at the beginning of the 4th turn Cazador will consume them all to become the Vampire Ascendant. This permanently kills Astarion and {{SmRarityItem|Scroll of Revivify}}, {{SAI|Revivify}}, or [[Withers]] cannot be used to revive him. | ||
* Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1d10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects: | * Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1d10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects: | ||
** [[Ritual Drain: Astarion]]: Gain an additional bonus action | ** [[Ritual Drain: Astarion]]: Gain an additional bonus action |