Ad placeholder

Astral Plane: Difference between revisions

Jump to navigation Jump to search
Tags: Manual revert Visual edit
Line 16: Line 16:
=== Act Three ===
=== Act Three ===
{{main|Help Your Protector}}
{{main|Help Your Protector}}
At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.
At the beginning of Act Three, the party will set up camp in [[Wyrm's Lookout]]. During the night, there will be an attack by some githyanki. The party then has three turns to escape through the nearby portal to the Astral Plane.
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
In the Astral Plane, the party will meet the [[Dream Guardian]] in its true form, a [[mind flayer]] called [[the Emperor]]. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets [[Orpheus|Prince Orpheus]]. The Emperor will give an [[Astral-Touched Tadpole]] and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.
In the Astral Plane, the party will meet the [[Dream Guardian]] in its true form, a [[mind flayer]] called [[the Emperor]]. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets [[Orpheus|Prince Orpheus]]. The Emperor will give an [[Astral-Touched Tadpole]] and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.
12,076
edits

Navigation menu