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Lorin: Difference between revisions

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269 bytes removed ,  26 June
updated infobox
(Navbox and categories)
(updated infobox)
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| image = [[File:Lorin.png|350px]]
| image = [[File:Lorin.png|350px]]
}}
}}
{{Infobox character
{{Infobox creature
 
| name = Lorin
| name = Lorin
| titles = Hag Victim
| title = Hag Victim
| image = Lorin.png
| image = Lorin.png
| race = [[Wood Elf]]
| race = [[Wood Elf]]
| level = 1
| level = 1
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| hit_points = 12
| hp = 12
| hit_points_tactician = 15
| t hp = 15
| armour_class = 11
| ac = 11
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 1
| str = 10
| str = 10
| dex = 12
| dex = 12
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| wis = 14
| wis = 14
| cha = 14
| cha = 14
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
 
| passives = Opportunity Attack
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Lorin''' is one of [[Auntie Ethel]]'s victims. He is found in the Entrance Gallery of the [[Overgrown Tunnel]] shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.  
'''Lorin''' is one of [[Auntie Ethel]]'s victims. He is found in the Entrance Gallery of the [[Overgrown Tunnel]] shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.  
 
{{DiQ|My gentle Lorin. He wished to know what was to come.|Auntie Ethel| about Lorin's fate}}
== Overview ==
== Overview ==
If Lorin is spoken to while Auntie Ethel still lives, he will try to avoid looking at the party. However, he will turn eventually if the player continues to speak to him. Lorin will panic that the talking party member is a monster, seeing them as a [[Mind Flayer]].


If Lorin is spoken to while Auntie Ethel still lives, he will try to avoid looking at the player. However, he will turn eventually if the player continues to speak to him. Lorin will panic that the player is a monster, seeing them as a [[Mind Flayer]].
If the party returns after killing Auntie Ethel, Lorin will remember seeing you as a Mind Flayer and run away. If the player didn't speak to him before killing Auntie Ethel, he will be more reasonable, yet still scared.
 
If the player returns after killing Auntie Ethel, Lorin will remember seeing you as a Mind Flayer and run away. If the player didn't speak to him before killing Auntie Ethel, he will be more reasonable, yet still scared.
 
== Quotes ==
{{Q|My gentle Lorin. He wished to know what was to come.|[[Auntie Ethel]] about Lorin's fate}}


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