Raphael/Combat: Difference between revisions

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* 6x [[Vengeful Cambion]]
* 6x [[Vengeful Cambion]]


== Encounter ==
== Encounter details==
{{Infobox creature
{{Infobox creature
| name = Pillar of Souls
| name = Pillar of Souls
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Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  
Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  


Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.
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== Tactics ==
== Tactics ==
=== Pre-combat ===
=== Pre-combat ===
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}}. They are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain.
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Placing {{SmRarityItem|Smokepowder Barrel}}s or {{SmRarityItem|Runepowder Barrel}}s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.
* Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.


=== During ===
=== During combat ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  

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