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[[File:Prologue.webp|right|400px]]
[[File:Prologue.webp|right|400px]]
The first major [[quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The main character, now infected with a [[Mind Flayer]] tadpole, is aboard the [[Nautiloid]] ship when it is attacked by [[Githyanki]] warriors. While trying to escape, the mind flayer controlling the ship warps the Nautiloid through different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.
The first major [[quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The player character, now infected with a [[Mind Flayer]] tadpole, is aboard the [[Nautiloid]] ship when it is attacked by [[Githyanki]] warriors. While trying to escape, the mind flayer controlling the ship warps the Nautiloid through different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.


== Objectives ==
== Objectives ==
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== Walkthrough ==
== Walkthrough ==
'''''Hint:''' This walkthrough makes extensive use of compass directions (north, south, east, west). Disabling the option '''Rotating minimap''' under the User Interface settings may make it easier to follow these directions.''
=== Nursery room ===
=== Nursery room ===
[[File:Prologue-01.jpg|thumb|right|Nursery room]]
[[File:Prologue-01.jpg|thumb|right|Nursery room]]


This is the room in which the game begins. The main character breaks free from a [[Mind Flayer Pod]] and is standing alone in the room. There are various empty mind flayer pods around the room indicating that there might be other survivors.
This is the room in which the game begins. The player character breaks free from a [[Mind Flayer Pod]] and stands alone in the room. There are various empty mind flayer pods around the room indicating that there might be other survivors.


In the middle of the room is a mind flayer "nursery" i.e. a pool filled with larvae. Passing an [[Investigation]] check will reveal that it is about to break apart. If trying to touch the "nursery", it explodes and causes a small amount of damage. To the south of the "nursery" is a dead mind flayer that can be looted for a random gem.
In the middle of the room is a mind flayer "nursery" i.e. a pool filled with larvae. Passing an [[Investigation]] check will reveal that it is about to break apart. If trying to touch the "nursery", it explodes and causes a small amount of damage. To the south of the "nursery" is a dead mind flayer that can be looted for a random gem.
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There's nowhere to go from this room but back to the previous room.
There's nowhere to go from this room but back to the previous room.


=== Helm of the Nautiloid ===
=== The Helm of the Nautiloid ===
[[File:Prologue-09.jpg|thumb|right|The helm]]
[[File:Prologue-09.jpg|thumb|right|The helm]]


As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding the flaming greatsword, the [[Everburn Blade]]. A cutscene will play in which the mind flayer orders you to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions.  The mind flayer thinks that you're a thrall, thus considers you an ally.
If entering the helm, the party can watch a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding the flaming greatsword, the [[Everburn Blade]]. A cutscene will play in which the mind flayer orders the party to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions.  The mind flayer thinks that the party are thralls, thus considers them an allies.


A pair of lesser imps and a [[Lesser Hellsboar]] will block your path, but they should be easy to defeat if you have both Lae'zel and Shadowheart as companions. One of the imps carries a Light Crossbow, the other a Scimitar.
A pair of lesser imps and a [[Lesser Hellsboar]] will block the path. One of the imps carries a {{SmRarityItem|Light Crossbow}}, the other {{SmRarityItem|Scimitar}}.


There are also lots of dead bodies on the floor, though none contain any notable loot. A dead thrall can be looted for a [[Leather Armour]] and [[Shortsword]], imps for a [[Light Crossbow]], [[Handaxe]], [[Dagger]] and two more thralls for Shortswords. Two mindflayer corpses yield random gems.
There are also lots of dead bodies on the floor. A dead thrall can be looted for a {{SmRarityItem|Leather Armour}} and {{SmRarityItem|Shortsword}}, serveral dead imps have a {{SmRarityItem|Light Crossbow}}, a {{SmRarityItem|Handaxe}} and {{SmRarityItem|Dagger}} and two more thralls have {{SmRarityItem|Shortsword|Shortswords}}. Two mindflayer corpses yield random gems.


Dotted around the room are 3 [[Caustic Bulb|caustic]] and 4 [[Void Bulb|void]] bulbs, lying on tables (some in an upper area of the room), but it's probably not worth chasing after them. There are some [[Mucoid Shell]]s and a [[Sodalite Shell]] as well.
Dotted around the room are 3 {{SmRarityItem|Caustic Bulb|Caustic Bulbs}} and 4 {{SmRarityItem|Void Bulb|Void Bulbs}}, lying on tables (some in an upper area of the room), but it's probably not worth chasing after them. There are some {{SmRarityItem|Mucoid Shell|Mucoid Shells}} and a {{SmRarityItem|Sodalite Shell}} as well.


While all the cutscenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives you a large XP boost, and he will drop the [[Everburn Blade]].
While all the cutscenes and dialogue in this scene of the game tell the party to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives the party a large XP boost, and he will drop the {{SmRarityItem|Everburn Blade}}. It is possible to obtain the Everburn Blade without or before killing Commander Zhalk by using {{SAI|Command}} from Shadowheart.  


Don't take too long though, as a pair of Cambion soldiers will enter the room to join the fight at some point. They are almost as powerful as Commander Zhalk himself, so if they defeat the mind flayer and start attacking you, the battle will become nigh impossible. Although killing them might give you another big XP boost, this is almost certainly not worth the effort.
After a couple of combat rounds two Cambion soldiers will enter the room to join the fight. They are almost as powerful as Commander Zhalk himself. It is possible to stack the three Cartilaginous Chests found around the nautiloid in front of the area where it is narrows just before the door to the Helm. This will block the two [[Cambion]]s from joining the fight as they will be forced to attack the chests to clear a path, and since they have a high damage resistance it will take some time for them to do so.


There is one plausible strategy for milking out even more XP from this room though, and that's killing Zhalk (along with all the minor minions in the room) just before the other two cambions appear.  This makes the mind flayer go hostile against you, saying "you are no longer needed," and you have to be careful not to be immediately killed by it.  If you get the timing just right, the two cambions should arrive right after that, after which the flayer will focus on them instead. The cambions will easily kill it, providing your party XP as the killed flayer was a hostile. (If the cambions arrive before Zhalk dies, the flayer doesn't turn hostile, thus its death doesn't provide you with XP.)
If killing Zhalk (along with all the minor minions in the room) before the other two cambions appear, the mind flayer will become hostile, saying "you are no longer needed," and attacks the party.  If getting the timing just right, the two cambions should arrive right after that and the mind flayer will focus on them instead. The cambions may kill it, providing the party XP as if they killed mind flayer themselves. If the cambions arrive before Zhalk dies, the mind flayer doesn't turn hostile, thus its death doesn't provide any XP.


Note that nearing the console also makes another two lesser imps and another lesser hellsboar appear, though these should be easy to kill or even just run past.  (If you've already milked Zhalk and the flayer for XP, you really don't need these minor guys on top of all that.Once you've reached the console, interact with it to start a cutscene and end the prologue.
If nearing the console, then another two lesser imps and another lesser hellsboar will appear. Once reaching the console, interacting with it will start a cutscene and end the prologue.


=== The Crash ===
=== The Crash ===
In the cutscene that follows, the character that interacted with the neural console connects two arms to make the ship warp out of [[Avernus]] and back into the [[Prime Material Plane]], but moments before the warp a red dragon latches on to the ship and breathes fire onto the console.
In the cutscene that follows, the character that interacted with the neural console connects two arms to make the ship warp out of [[Avernus]] and back into the [[Prime Material Plane]], but moments before the warp a red dragon latches on to the ship and breathes fire onto the console.


As the ship appears in the sky of the Material Plane, a [[Tiefling]] behind a telescope ([[Nadira]]) is seen looking at it with worry, and in another place, a [[Hobgoblin]] ([[Dror Ragzlin]]) and a rather smug-looking [[Drow]] ([[Minthara]]) observe the ship's descent. They order a group of goblins to march out of some sort of fort they seem to be occupying.
As the ship appears in the sky of the Material Plane, a [[Tiefling]] behind a telescope ([[Nadira]]) is seen looking at it with worry, and at another place, a [[Hobgoblin]] ([[Dror Ragzlin]]) and a rather smug-looking [[Drow]] ([[Minthara]]) observe the ship's descent. They order a group of goblins to march out of some sort of fort they seem to be occupying.


Back in the crashing Nautiloid, our main character is trying to hold on, but is hit in the face by a piece of debris and sent flying out of the Nautiloid. As the character falls to the ground, moments before impact they are held mid-air by magical force and end up having a soft landing.  There is nobody nearby, indicating that this might be the doing of the mind flayer larva lodged behind the character's eye.
Back in the crashing Nautiloid, the player character is trying to hold on, but is hit in the face by a piece of debris and sent flying out of the Nautiloid. As the player character falls to the ground, moments before the impact they are held mid-air by magical force and end up having a soft landing.


==Achievements==
==Achievements==

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