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Daughter of Darkness: Difference between revisions

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I decided that it made more sense at this point to have it as part of the page instead of an entire paragraph of a note.
(I decided that it made more sense at this point to have it as part of the page instead of an entire paragraph of a note.)
(One intermediate revision by one other user not shown)
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[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]]
[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]]
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour.
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the {{SmRarityItem|Moonlight Glaive}}. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour. After completing [[Defeat Ketheric Thorm]], upon speaking to [[Dame Aylin]] in camp, Shadowheart will be rewarded with {{SmRarityItem|Selûne's Spear of Night}}.


If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the {{SmRarityItem|Shar's Spear of Evening}}. However, the party will lose a valuable ally in the Nightsong. And there is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight.
If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the {{SmRarityItem|Shar's Spear of Evening}}. However, the party will lose a valuable ally in the Nightsong. And there is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight.
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If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister.
If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister.


If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart's choice depends on whether three memories have been triggered during her time in the city. If they have not triggered, she chooses to put her parents to rest, transforming them into moon motes -- if the memories have triggered she rescues them instead.{{note|To have Shadowheart rescue her parents if left to choose on her own, the party must trigger two of three three memory-related conversations with her throughout the lower city. One is the gravestone of Allister Marnley in the Graveyard, another is a graffiti drawing tucked behind a billboard near the Baldur's Gate waypoint, and the last is the night orchid cave hidden in the Armory of the Cloister of Sombre Embrace. Once two of these memories are triggered, if there have been fewer than four Nightsong Points earned, a final conversation about the city smells will occur, guaranteeing that Shadowheart will save her parents if given the choice to make on her own.}}
If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart's choice depends on a few factors.
 
To guarantee that Selûnite Shadowheart spares her parents, two of three memories need to be triggered during Act 3.
 
* The gravestone of Allister Marnley in the [[Graveyard (Lower City)|Graveyard]].
* A graffiti drawing hidden behind a billboard near the Baldur's Gate waypoint.
* The Night Orchid cave in the Cloister of Sombre Embrace.
 
In addition, fewer than four [[Nightsong Point|Nightsong Points]] have to have been acquired in the previous acts; if this is true, then after triggering the second of those memories, a new conversation will happen where Shadowheart talks about the city smells. If these conditions are not met, Shadowheart will choose to honor her parents' wishes by default.


== Sub-quests ==
== Sub-quests ==

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