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House of Healing Morgue: Difference between revisions

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== Morgue ==
== Morgue ==
Coming in the main entrance from west of the House of Healing will take you into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the south wall at {{Coords|82|-998}}, which opens a secret room. Inside is a chest with the [[Strange Tendril Amulet]], and on one of the charred corpses you can find [[Firzu's Ring of Trading]].
Coming in the main entrance from west of the House of Healing will take the party into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the south wall at {{Coords|82|-998}}, which opens a secret room. Inside is a chest with the {{SmRarityItem|Strange Tendril Amulet}}, and on one of the charred corpses the {{SmRarityItem|Firzu's Ring of Trading}} can be found.


Through the large double doors you will be ambushed by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3). Tread cautiously, as the entire room is cloaked in a cloud of poison.  Most of the poison clouds can be cleared by disabling 5 vents in the floor throughout the room, either by using a [[Trap Disarm Toolkit]] or dropping or throwing an object on top of them.
Through the large double doors there will be an ambush by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3). The entire room is cloaked poison clouds, that can be cleared by disabling 5 vents in the floor throughout the room, either by using disarming them or dropping or throwing an object on top of them.


This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used.  
This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used.  


Straight ahead is the Laboratory which has [[Karabasan's Poison]] and a locked, trapped chest with [[Eversight Ring]]. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice.  
Straight ahead is the Laboratory which has {{SmRarityItem|Karabasan's Poison}} and a locked, trapped chest containing the {{SmRarityItem|Eversight Ring}}. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice.  


To the Left is a small room with a dead Harper with the [[Necrotic Laboratory Spare Key]] and a locked chest containing [[Bided Time]]. Reading Olam's Journal completes the [[Inspiration|Inspirational Event]] '''Blessed's Final Rest''' ([[Acolyte]] background) and '''Snuffed Spark''' ([[Sage]] background). Reading the [[Surgeon's Research Notes]] completes the Inspirational Event '''Hippocratic No More''' (Sage background).
To the Left is a small room with a dead Harper with the {{SmRarityItem|Necrotic Laboratory Spare Key}} and a locked chest containing {{SmRarityItem|Bided Time}}. Reading Olam's Journal completes the [[Inspiration|Inspirational Event]] '''Blessed's Final Rest''' ([[Acolyte]] background) and '''Snuffed Spark''' ([[Sage]] background). Reading the {{SmRarityItem|Surgeon's Research Notes}} completes the Inspirational Event '''Hippocratic No More''' (Sage background).


== Ominous crevice ==
== Ominous crevice ==

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