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[[File:Milil Singing Epilogue.PNG|alt=The divine bard Milil stands at the centre of the party, surrounded by glowing ghostly instruments, and plays music for a feast.|thumb|The epilogue party.]]
[[File:Milil Singing Epilogue.PNG|alt=The divine bard Milil stands at the centre of the party, surrounded by glowing ghostly instruments, and plays music for a feast.|thumb|The epilogue party.]]


Six months after the resolution of [[Confront the Elder Brain]], the party will gather for an extended '''Epilogue''' sequence, which takes place at a suppertime gathering thrown by [[Withers]] at the [[Wilderness]] [[campsite]]. The gathering serves as an opportunity for all the [[Companions]] to reunite and share how they have been faring since parting ways, and to gain closure on the stories of each companion. The epilogue was added in [[Patch Notes|Patch 5]].
Six months after the resolution of [[Confront the Elder Brain]], the party will gather for an extended '''Epilogue''' sequence, which takes place at a suppertime gathering thrown by [[Withers]] at the [[Wilderness]] [[campsite]]. The gathering serves as an opportunity for all the [[Companions]] to reunite and share how they have been faring since parting ways, as well as to gain closure on the stories of each companion. The epilogue was added in [[Patch Notes|Patch 5]].


The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during [[Confront the Elder Brain]] and the resolutions of each companion's [[Personal Quest|Personal Quests]]. All player characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue.
The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during [[Confront the Elder Brain]] and the resolutions of each companion's [[Personal Quest|Personal Quests]]. All player characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue.
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=== Chest of Grateful Words & Gazette bulletin board ===
=== Chest of Grateful Words & Gazette bulletin board ===
{{Coords|-481|-504}} is home to a nook containing the [[Chest of Grateful Words]] and multiple editions of the [[Baldur's Mouth Gazette]]. Here, it is possible to quickly catch up on the developments of minor characters, who either send correspondence that can be found in the chest's inventory, or who made headlines in the posted editions of the Gazette. The headlines of the Gazette are modular, with some headlines being constant and others being affected by outcomes from the playthrough.{{Verify}} For example:<gallery mode="slideshow" widths="240" heights="240">
{{Coords|-481|-504}} is home to a nook containing the [[Chest of Grateful Words]] and multiple editions of the [[Baldur's Mouth Gazette]]. Here, it is possible to quickly catch up on the developments of minor characters, who either send correspondence that can be found in the chest's inventory or make headlines on the posted editions of the Gazette. The headlines of the Gazette are modular, with some headlines being constant and others being affected by outcomes from the playthrough.{{Verify}} For example:<gallery mode="slideshow" widths="240" heights="240">
File:Epilogue Gazette 1.PNG|Contains an update on [[Alfira]] and a consequence from not completing [[Free the Artist]], among others.
File:Epilogue Gazette 1.PNG|Contains an update on [[Alfira]] and a consequence from not completing [[Free the Artist]], among others.
File:Epilogue Gazette 2.PNG|Contains fallout from sinking the [[Iron Throne]], among others
File:Epilogue Gazette 2.PNG|Contains fallout from sinking the [[Iron Throne]], among others
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== Attendees ==
== Attendees ==
=== Origin Character ===
=== Origin Character ===
The primary player character's behavior in the epilogue will differ significantly depending on the chosen [[Origin]]. The behaviour is also influenced by which party member was romanced, and whether the player character became a [[Mind Flayer]].
The primary player character's behavior in the epilogue will differ significantly depending on the chosen [[Origin]]. The behaviour is also influenced by the party member(s) romanced and whether the player character became a [[Mind Flayer]].


==== Illithid Transformation ====
==== Illithid Transformation ====
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[[Gale|Gale's]] presence and behavior at the party are determined primarily by the outcome of [[The Wizard of Waterdeep]], namely whether he gave up the Crown of Karsus to [[Mystra]], chose to keep the Crown for himself or sacrificed himself to destroy the Netherbrain.  
[[Gale|Gale's]] presence and behavior at the party are determined primarily by the outcome of [[The Wizard of Waterdeep]], namely whether he gave up the Crown of Karsus to [[Mystra]], chose to keep the Crown for himself or sacrificed himself to destroy the Netherbrain.  


If he did not keep the Crown, Gale returns to [[Waterdeep]] with [[Tara]] as a professor at the Blackstaff Academy's School of Illusion. If he chose to return the Crown to Mystra, she cures him of his Netherese Orb; otherwise, if he left it hidden in the ocean, Mystra leaves the orb in him as a reminder of his former hubris but deactivates it and allows him to live in peace. In either version of the professor ending, Gale can be hugged during the player's first conversation with him, he pretends the orb is still active in order to threaten his students when they behave poorly, and he asks the player character to come by the school at some point as a guest-lecturer for his class. Players can accept (with or without their romantic partner) or gently decline, and [[Ranger|Rangers]] can offer to teach the students about wilderness survival instead.
If he did not keep the Crown, Gale returns to [[Waterdeep]] with [[Tara]] as a professor at the Blackstaff Academy's School of Illusion. If he chose to return the Crown to Mystra, she cures him of his Netherese Orb; otherwise, if he left it hidden in the ocean, Mystra leaves the orb in him as a reminder of his former hubris but deactivates it and allows him to live in peace. In either version of the professor ending, Gale can be hugged during the player's first conversation with him, he pretends the orb is still active in order to threaten his students when they behave poorly, and he asks the player character to come by the school at some point as a guest-lecturer for his class. Players of any class can accept (with or without their romantic partner) or gently decline, [[Sorcerer|Sorcerers]] can comment that the Weave is dangerous but must be taken seriously and [[Ranger|Rangers]] can offer to teach the students about wilderness survival instead.


If Gale decided to take the crown for himself he arrives to the party as a god. He reforged the crown and used it to ascend to godhood, but left Mystra to her magical dominion, instead becoming the god of ambition. He has several temples already built in honor of him, and he promises that the player character is never out of his sight. Tara is unhappy with Gale's ascension, though, calling his change "distasteful".
If Gale decided to take the crown for himself he arrives to the party as a god. He reforged the crown and used it to ascend to godhood, but left Mystra to her magical dominion, instead becoming the god of ambition. He has several temples already built in honor of him, and he promises that the player character is never out of his sight. Tara is unhappy with Gale's ascension, though, calling his change "distasteful".
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==== Halsin ====
==== Halsin ====
[[Halsin]] does not have any major changes to his behavior or appearance at the party. After optionally sharing a hug and/or kiss (if romanced), he talks of settling down in Reithwin to help rebuild the [[Shadow-Cursed Lands]], and ask for a story from the player character to bring back to his hordes of adopted children. If the player character has romanced Halsin, they can joke that they would've asked him to read them stories and tuck them in. Also, if the player character romanced Halsin but went to [[Avernus]] with Karlach, Halsin says that he's glad their friendship with her has endured but that he'll always be there for them when they get back. Before the player character leaves their conversation, he will give them a {{RarityItem|Whittled Duck}}.
[[Halsin]] does not have any major changes to his behavior or appearance at the party, but his dialogue is determined by whether the player character chooses to return to the former [[Shadow-Cursed Lands]] with him in his romance wrap-up scene. If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player but apologizes for the children's sense of humor rubbing off on him.


Ambient chatter from Halsin has him surprised Withers has brought so much food, considering he is mostly made of bone. He theorizes that Withers wishes to live vicariously through everyone else's appetites. He also notes he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's vibe as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally receive the [[Drunk (Condition)|Drunk]] condition - living up to his own worries by turning into a bear and running dizzily around the campsite or gorging fruit until the condition wears off.
Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of adopted children. If the player character has romanced Halsin, they can joke that they would've asked him to read them stories and tuck them in. Also, if the player went to [[Avernus]] with Karlach, Halsin says that he's glad their friendship with her has endured and can be used as a lesson for the children but that (if romanced) his heart will always be open to them when they get back. Before the player character leaves their first conversation, he gives them a {{RarityItem|Whittled Duck}} as a symbol of his joy to be back in their company, just as a duck returns home after migrating.
 
Ambient chatter from Halsin in either ending has him surprised Withers has brought so much food, considering he is mostly made of bone. He theorizes that Withers wishes to live vicariously through everyone else's appetites. He also notes he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's vibe as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}}—living up to his own worries by turning into a bear and running dizzily around the campsite or gorging fruit until the condition wears off.


==== Jaheira ====
==== Jaheira ====
[[Jaheira|Jaheira's]] behavior does not have major changes if she attends. She talks of Baldur's Gate's reconstruction efforts, and the roles her children, the [[Harpers]], and Minsc have to play in it. She reveals Jord has joined the Harpers and is planning crop cycles in Wyrm's Crossing. Rion has temporarily joined the Flaming Fist, but mostly spends her time incarcerating corrupt Fists. Minsc, if he has made amends with the Guild, has managed to rope them into rebuilding the city as well, though she suspects the thieves are only in it to lure back the wealthy. She herself is micromanaging everyone. By asking Jaheira how she's been after she talks about her children, the player character can ask to join to the Harpers and she will agree, even if they're a mind flayer.
[[Jaheira|Jaheira's]] behavior does not have major changes if she attends. She talks of Baldur's Gate's reconstruction efforts, and the roles her children, the [[Harpers]], and Minsc have to play in it. She reveals Jord has joined the Harpers and is planning crop cycles in Wyrm's Crossing. Rion has temporarily joined the Flaming Fist, but mostly spends her time incarcerating corrupt Fists. Minsc, if he has made amends with the Guild, has managed to rope them into rebuilding the city as well, though she suspects the thieves are only in it to lure back the wealthy. She herself is micromanaging everyone. By asking Jaheira how she's been after she talks about her children, the player character can ask to join to the Harpers and she will agree, even if they're a mind flayer. Otherwise, she asks the player character what "home" means to them, and they can answer with either Baldur's Gate, the campsite, Karlach (if they went to Avernus with her), their romantic partner, or nowhere because they prefer adventuring. She then dismisses herself to make sure no one tampers with the drinks.
 
Jaheira has no ambient chatter during the party, but she can be seen practicing the flute or dancing to Milil's music.


==== Karlach ====
==== Karlach ====
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==== Lae'zel ====
==== Lae'zel ====
[[Lae'zel|Lae'zel's]] behavior depends on the outcome of [[The Githyanki Warrior]], whether she rejected or embraced Vlaakith, whether or not Orpheus is freed, and if she flew back to the [[Astral Plane]] to wage war against Vlaakith or stayed in Faerun.
[[Lae'zel|Lae'zel's]] behavior depends on the outcome of [[The Githyanki Warrior]], whether she rejected or embraced [[Vlaakith]], whether or not Orpheus is freed, and if she flew back to the [[Astral Plane]] to wage war against Vlaakith or stayed in Faerun.


If Lae'zel sides with Orpheus and departs with him to wage war, she will appear at the party as a glowing Astral Projection. She recants the player character with tales of victory, her diplomacy mission to the [[Githzerai]], and her new appreciation for things other than battle.
If Lae'zel sides with Orpheus and departs with him to wage war, she will appear at the party as a glowing Astral Projection. She recants the player character with tales of victory, her diplomacy mission to the [[Githzerai]], and her new appreciation for things other than battle.
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If the [[Githyanki Egg]] was left in Lae'zel's possession, she speaks of the young man born of it, named Xan, in the care of allies. If Lae'zel sides with Orpheus, he is currently staying with the mages of Xamvadi'm.  
If the [[Githyanki Egg]] was left in Lae'zel's possession, she speaks of the young man born of it, named Xan, in the care of allies. If Lae'zel sides with Orpheus, he is currently staying with the mages of Xamvadi'm.  


If Lae'zel sides with Orpheus and stays in Faerun, she launches a crusade to slay every Vlaakith-aligned Githyanki outpost on the Sword Coast.
If Lae'zel sides with Orpheus but stays in Faerun, she launches a crusade to slay every Vlaakith-aligned Githyanki outpost on the Sword Coast.


If Lae'zel remains loyal to Vlaakith and accepts Ascension, she will not be present in the epilogue. Withers will remark that githyanki Ascension is to be consumed by Vlaakith, and that he cannot sense Lae'zel's presence.     
If Lae'zel remains loyal to Vlaakith and accepts Ascension, she will not be present in the epilogue. Withers will remark that githyanki Ascension is to be consumed by Vlaakith, and he cannot sense Lae'zel's presence.     


==== Minsc ====
==== Minsc ====
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If he vows to become a duke in the city, he arrives at the party in splendid finery and tells the player character of his acclimation to the political intrigue of Baldur's Gate.
If he vows to become a duke in the city, he arrives at the party in splendid finery and tells the player character of his acclimation to the political intrigue of Baldur's Gate.


If his personal quest was never completed, he remains the Blade of Frontiers and tells the player character of his recent exploits: slaying a dinosaur at Candlekeep, slaying an "impossible lich," and slaying a "whelp" dragon named Claugiyliamatar.
If his personal quest was never completed, he remains the Blade of Frontiers and tells the player character about his recent exploits of slaying a dinosaur at Candlekeep, an "impossible lich," and a "whelp" dragon named Claugiyliamatar.


=== Camp Followers ===
=== Camp Followers ===
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==== Tara ====
==== Tara ====
If Gale ascends to godhood, [[Tara]] remarks about how much she hates the change, and invites the player character to spend time with Gale's mother so that she can hear about her son from someone who knew who he '''was'''.
[[Tara]] participates in the party in all endings, wanting to meet the heroes with whom he saved Baldur's Gate. If Gale ascends to godhood, she remarks about how much she hates the change and invites the player character to spend time with Gale's mother so the latter can hear about her son from someone who knew who he '''was'''.


If Gale did not ascend to godhood, she invites the player character to come visit her and Gale, and mentions that she'll send the invitation by pigeon, remarking that she once had a taste for them.
If Gale did not ascend to godhood, she invites the player character to come visit her and Gale and mentions that she'll send the invitation by pigeon, remarking that she once had a taste for them.


==== Raphael ====
==== Raphael ====
[[Raphael]] crashes the party if the player character signed his contract and handed him the Crown of Karsus.
[[Raphael]] crashes the party if the player character signed his contract and gave him the Crown of Karsus. He also crashes if Gale used the crown to ascend to godhood, but since he is driven by ambition—Gale's domain—the latter can spirit him back to the [[House of Hope]], destroying his pride and preventing him from getting the crown altogether. Gale then says he needs to leave and prepare for the possibility of Raphael stealing it, but if the player character romanced him, he offers for them to join him and obtain the crown's power as well.


== Bad Ending ==
== Bad Ending ==
If the player character ruins the vibe by killing an attendee or attempting to eat someone's brain as a mind flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal; this immediately ends the Epilogue and triggers the end credits. The player can damage and kill Withers himself for the first and only time in the game, but he will simply reform and bounce the player anyway.
If the player character ruins the vibe by killing an attendee or attempting to eat someone's brain as a mind flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal; this immediately ends the Epilogue and triggers the end credits. The player can also damage and kill Withers himself for the first and only time in the game, but he will simply reform and bounce the player anyway.


== Notes ==
== Notes ==
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