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Gauntlet of Shar: Difference between revisions

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(tips for passing the trials)
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The Soft-Step Trial is a stealth trial. There are two [[Shadow]]s patrolling a small maze, which must be stealthily navigated to get to the Umbral Gem. Only one character needs to successfully reach the end of the room to complete the trial. If a character is detected, all characters are teleported back to the start of the maze. The entire maze is heavily obscured, requiring the participating character to pass a {{Ability check|Stealth|10}} whenever hiding in the Shadow's sightline to pass undetected, or to use {{SAI|Invisibility}} (a [[Scroll of Invisibility]] can be found on a skeleton at {{Coords|-775|-767}}).
The Soft-Step Trial is a stealth trial. There are two [[Shadow]]s patrolling a small maze, which must be stealthily navigated to get to the Umbral Gem. Only one character needs to successfully reach the end of the room to complete the trial. If a character is detected, all characters are teleported back to the start of the maze. The entire maze is heavily obscured, requiring the participating character to pass a {{Ability check|Stealth|10}} whenever hiding in the Shadow's sightline to pass undetected, or to use {{SAI|Invisibility}} (a [[Scroll of Invisibility]] can be found on a skeleton at {{Coords|-775|-767}}).


It is possible to visit the maze before starting the trial, if having a party member, who is good at lockpicking. Doing this allows you to get a character to the gem room before the shadows spawn, trivializing the maze. Simply keep the rest of your party at the start of the maze and begin the trial to spawn the gem and then switch back and pick it up.   
It is possible to visit the maze before starting the trial, if having a party member, who is good at lockpicking. Doing this allows the party member to get into the gem room before the shadows spawns, while the rest of the party has to be kept out of the maze. Then the trial has to be started to spawn the gem. The party member in the gem room can then pick it up.   


A gate blocks the way to the Umbral Gem. The gate guarding the gem can be unlocked with the {{SmRarityItem|Soft-Step Trial Key}} in a hidden room of the maze ({{Coords|-803|-760}}). The party can flip a lever at {{Coords|-803|-753}} to unlock this room. The final gate can also be lockpicked with a {{SkillCheck|Sleight of Hand|10}}, or bypassed entirely with a teleporting spell like {{SAI|Misty Step}} (a {{RarityItem|Scroll of Misty Step}} can be found on a skeleton at {{Coords|-807|-762}}).
A gate blocks the way to the Umbral Gem. The gate guarding the gem can be unlocked with the {{SmRarityItem|Soft-Step Trial Key}} in a hidden room of the maze ({{Coords|-803|-760}}). The party can flip a lever at {{Coords|-803|-753}} to unlock this room. The final gate can also be lockpicked with a {{SkillCheck|Sleight of Hand|10}}, or bypassed entirely with a teleporting spell like {{SAI|Misty Step}} (a {{RarityItem|Scroll of Misty Step}} can be found on a skeleton at {{Coords|-807|-762}}).
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Only party members that are within the trial room will be copied into reflections and entered into the trial. Placing additional party members outside the room and trying to sneak them through by opening the door later will forfeit the trial; however, this can be bypassed if ''there is no door''. Destroying the {{Cond|Sturdy}} door and sneaking in additional party members after the fact can allow the trial to be trivialized by a single character.
Only party members that are within the trial room will be copied into reflections and entered into the trial. Placing additional party members outside the room and trying to sneak them through by opening the door later will forfeit the trial; however, this can be bypassed if ''there is no door''. Destroying the {{Cond|Sturdy}} door and sneaking in additional party members after the fact can allow the trial to be trivialized by a single character.


This trial can be trivialized further by doing the trial with one character (preferably a martial character) and removing all armor and weapons first. The dopplegangers spawn when the trial is started, but combat does not start right away, so you can re-equip your armor and weapons before engaging the enemy, causing you to greatly outgear them.
If doing the trial with one character (preferably a martial character) and removing all armor and weapons before starting the trail, then the doppleganger(s) that are spawned when the trial is started, will also have no gear equiped. The combat does not start right away, so it's possible to re-equip armor and weapons before engaging the enemy, which will be outgeared then.


Once all the shadow copies are defeated, one of them will drop an Umbral Gem to be looted, and the transporter on the upper level of the room will activate to give a shortcut back to the entrance. {{SmRarityItem|Killer's Sweetheart}} can be found on the ground where the player character's reflection was defeated.
Once all the shadow copies are defeated, one of them will drop an Umbral Gem to be looted, and the transporter on the upper level of the room will activate to give a shortcut back to the entrance. {{SmRarityItem|Killer's Sweetheart}} can be found on the ground where the player character's reflection was defeated.
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