Ad placeholder

The Wizard of Waterdeep: Difference between revisions

Jump to navigation Jump to search
Line 210: Line 210:
Gale suggests the party visit a magic shop, [[Sorcerous Sundries]] – the finest book collection this side of Candlekeep. He believes the crown holds powerful Netherese magic, much more so than the scraps of magic typically left in Netherese artefacts. Sorcerous Sundries may have books on Netheril and Karsus’ Folly that can illuminate what the crown is.
Gale suggests the party visit a magic shop, [[Sorcerous Sundries]] – the finest book collection this side of Candlekeep. He believes the crown holds powerful Netherese magic, much more so than the scraps of magic typically left in Netherese artefacts. Sorcerous Sundries may have books on Netheril and Karsus’ Folly that can illuminate what the crown is.


Sorcerous Sundries {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. On the ground floor in the eastern area of the shop is bookseller [[Tolna Tome-Monger]]. Ask her if she has a book on a Netherese Crown. She insists that the party whisper – yelling causes the books around Tolna to explode and she refuses to speak to the party. If the party whispers the request, she’ll mention [[The Annals of Karsus|The Annals of Karsus: A Netherese Folly]]. Tolna states that the book is locked in the vaults and cannot be read or bought, as the subject is too sensitive for most people. She can be persuaded, deceived, or intimidated into revealing that the key to the basement is in her office. Additionally, she has a pamphlet in a shelf under her desk called "Path to Elminster" which provides a clue on how to access the path to Elminster's vault.
Sorcerous Sundries {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. On the ground floor in the eastern area of the shop is bookseller {{CharLink|Tolna Tome-Monger}}. Ask her if she has a book on a Netherese Crown. She insists that the party whisper – yelling causes the books around Tolna to explode and she refuses to speak to the party. If the party whispers the request, she’ll mention {{SmRarityItem|The Annals of Karsus|The Annals of Karsus: A Netherese Folly}}. Tolna states that the book is locked in the vaults and cannot be read or bought, as the subject is too sensitive for most people. She can be persuaded, deceived, or intimidated into revealing that the key to the basement is in her office. Additionally, she has a pamphlet in a shelf under her desk called "Path to Elminster" which provides a clue on how to access the path to Elminster's vault.


[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]]
[[File:Sorcerous Sundries Clasped Book Quest.jpg|thumb|The clasped book opens a portal.]]
Go up the stairs, where there is a metal door to the north {{Coords|12|-79}}. Passing a {{Ability Check|Sleight of Hand|15}} to avoid the enchanted armours, who are guarding the top floor. [[Greater Invisibility]] is helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armour noticing anything is amiss. A convenient [[Potion of Invisibility]] can also be found on the ground floor (taking it is not a theft).  
Go up the stairs, where there is a metal door to the north {{Coords|12|-79}}. Passing a {{Ability Check|Sleight of Hand|15}} to avoid the enchanted armours, who are guarding the top floor. {7SAI|Greater Invisibility}} is helpful in sneaking into the room undetected, and the door can be shut behind the party to avoid the armour noticing anything is amiss. A convenient {{SmRarityItem|Potion of Invisibility}} can also be found on the ground floor (taking it is not a theft).  


Interact with the Clasped Book on the bookcase to open a portal. This is the Sorcerous Sundries Basement. Inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door can be opened with a {{Ability Check|Sleight of Hand|15}}. Be warned that the vault is heavily trapped with pressure plates (all DC 10) which cause deadly explosive traps to trigger if the party isn’t careful.
Interact with the Clasped Book on the bookcase to open a portal. This is the Sorcerous Sundries Basement. Inside, open the door to enter a hallway with a locked door, which leads to the vaults. The inner door can be opened with a {{Ability Check|Sleight of Hand|15}}. Be warned that the vault is heavily trapped with pressure plates (all DC 10) which cause deadly explosive traps to trigger if the party isn’t careful.
Line 220: Line 220:
* Path to the Elminster Vault: Silverhand – Evocation – Wish
* Path to the Elminster Vault: Silverhand – Evocation – Wish


Alternatively, the [[Knock]] spell can open the Karsus vault door. Within the Karsus Vault is the Folly of Karsus on a shelf. Give it to Gale and he’ll realize the book has not only information on the Crown of Karsus, but detailed instructions on how to reforge the crown. With this information, Gale could become a god powerful enough to challenge Mystra herself. Gale’s ambitions can either be challenged or encouraged.
Alternatively, the {{SAI|Knock}} spell can open the Karsus vault door. Within the Karsus Vault is the Folly of Karsus on a shelf. Give it to Gale and he’ll realize the book has not only information on the Crown of Karsus, but detailed instructions on how to reforge the crown. With this information, Gale could become a god powerful enough to challenge Mystra herself. Gale’s ambitions can either be challenged or encouraged.


Once the party leaves Sorcerous Sundries, Elminster reappears at camp. He tells Gale that both he and Mystra know he read the book. Mystra wants to speak with Gale to discuss what he’s learned, and to ask why he didn’t sacrifice himself in the Mind Flayer Colony.
Once the party leaves Sorcerous Sundries, Elminster reappears at camp. He tells Gale that both he and Mystra know he read the book. Mystra wants to speak with Gale to discuss what he’s learned, and to ask why he didn’t sacrifice himself in the Mind Flayer Colony.
Line 233: Line 233:


==== Facing the Netherbrain ====
==== Facing the Netherbrain ====
While facing the Netherbrain in [[Confront the Elder Brain]], if Gale is in the party, there is a chance to confer with him on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one fell swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but will detonate the orb with a {{Ability Check|Persuasion|30}}. This check can be bypassed if, during the conversation with [[The Emperor]] about becoming a [[Mind flayer]], you request a moment to think and address Gale. He will then offer to willingly sacrifice himself and you can accept. If Gale is successfully persuaded or you accept his offer, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.
While facing the Netherbrain in {{Quest|Confront the Elder Brain}}, if Gale is in the party, there is a chance to confer with him on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one fell swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but will detonate the orb with a {{Ability Check|Persuasion|30}}. This check can be bypassed if, during the conversation with {{CharLink|The Emperor}} about becoming a [[Mind flayer]], you request a moment to think and address Gale. He will then offer to willingly sacrifice himself and you can accept. If Gale is successfully persuaded or you accept his offer, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.


Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.
Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.


==== In case of death… ====
==== In case of death… ====
The first time Gale dies, a projection appears which states it’s of extreme importance that Gale be resurrected as soon as possible. This starts the quest [[In Case of Death...]] which requires an elaborate ritual to gain a [[Scroll of True Resurrection]]. Successfully completing the ritual gains Gale’s trust.
The first time Gale dies, a projection appears which states it’s of extreme importance that Gale be resurrected as soon as possible. This starts the quest {{Quest|In Case of Death...}} which requires an elaborate ritual to gain a {{SmRarityItem|Scroll of True Resurrection}}. Successfully completing the ritual gains Gale’s trust.


If Gale is not resurrected within three Long Rests, his body detonates, causing a game over.
If Gale is not resurrected within three Long Rests, his body detonates, causing a game over.
Line 245: Line 245:
There are several instances in which Gale can leave the party. If Gale is neglected and not spoken to, he eventually leaves the party with a note, stating that he must move on.
There are several instances in which Gale can leave the party. If Gale is neglected and not spoken to, he eventually leaves the party with a note, stating that he must move on.


Gale can also leave the party if they ally with the Goblins during [[Raid the Grove]]. Appalled by the wholesale slaughter of innocents, Gale states that he doesn’t like the person he is when he’s with the party and that he’s not sure he should be staying. Gale can be convinced to stay with either an Insight check (“Stay. We make each other stronger. We make each other survive.”) or a Deception check (“You don’t stand a chance alone. You’re free to go. I dare you.”)
Gale can also leave the party if they ally with the Goblins during {{Quest|Raid the Grove}}. Appalled by the wholesale slaughter of innocents, Gale states that he doesn’t like the person he is when he’s with the party and that he’s not sure he should be staying. Gale can be convinced to stay with either an Insight check (“Stay. We make each other stronger. We make each other survive.”) or a Deception check (“You don’t stand a chance alone. You’re free to go. I dare you.”)


== Achievements ==
== Achievements ==
13,366
edits

Navigation menu