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Gale/Romance: Difference between revisions

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== Storyline ==
== Storyline ==


Gale is a companion that grants his approval and benevolence rather easy, if the player doesn't demonstrate unnecessary cruelty and commit dishonest deeds. Besides, he highly esteems in others eloquence and sense of humour. However, due to his rather modest experience in actual intercourse with other people, he is ready to develop relationship only to a certan degree. Sticking to these behaviour guides would help the player raise Gale's approval up at least to Good level rather fast.  
Gale is a companion that grants his approval and benevolence rather easy, if the player doesn't demonstrate unnecessary cruelty and commit dishonest deeds. Besides, he highly esteems in others eloquence and sense of humour. However, due to his heartbreak from his falling out with [[Mystra|his goddess]] and the unstable nature of his condition, he is initially reluctant to pursue anything with the player. Despite this, Gale is a romantic and very much longs for companionship. Sticking to these behaviour guides would help the player raise Gale's approval up at least to Good level rather fast.  
 
Through dialogue, it is heavily implied that all of Gale's past romantic relationships have been founded on his magical prowess and achievements rather than his personal qualities. As such, he responds well to a player who demonstrates that they are interested in him for more than just his magic. 


=== Act One ===
=== Act One ===
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving two or more of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them. The main consequence of this confession has more to deal with developing Gale's [[The Wizard of Waterdeep|companion quest]], but still the player will gain a fair amount of approval from taking certain choices through the dialogue.  
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving two or more of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them. The main consequence of this confession has more to deal with developing Gale's [[The Wizard of Waterdeep|companion quest]], but still the player will gain a fair amount of approval from taking certain choices through the dialogue.  
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale feasting his eyes on the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put on a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she posesses and rules each and every manifestation of magic, but embodies the essence of it generally called ''the Weave'' throughout all the planes of creation.
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale feasting his eyes on the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put on a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she possesses and rules each and every manifestation of magic, but embodies the essence of it generally called ''the Weave'' throughout all the planes of creation.
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help them experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spirital.
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help them experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spiritual.
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
:* [[Sleight of Hand]] / [[Arcana]] / [[Performance]] - to imitate the gestures  
:* [[Sleight of Hand]] / [[Arcana]] / [[Performance]] - to imitate the gestures  
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Gale's quest events during Act 3 in [[the Wizard of Waterdeep]] questline, and the choices the player makes during, have major implications for his romance conclusion at the end of the game, particularly in regards to if the player encourages Gale to seek and use the [[Crown of Karsus]] or not. Failing to finish Gale's questline before defeating [[the Netherbrain]] will also affect the ending.
Gale's quest events during Act 3 in [[the Wizard of Waterdeep]] questline, and the choices the player makes during, have major implications for his romance conclusion at the end of the game, particularly in regards to if the player encourages Gale to seek and use the [[Crown of Karsus]] or not. Failing to finish Gale's questline before defeating [[the Netherbrain]] will also affect the ending.


As part of [[the Wizard of Waterdeep]] questline, once the player gets the book [[the Annals of Karsus]] and lets Gale read it, he thinks he can use the power of the Crown for himself. He wants to talk to you privately about it. Upon leaving [[Sorcerous Sundries]], the party will be intercepted by Elminster who tells Gale that Mystra has requested to speak with him at the Stormshore Tabernacle. After the next long rest, Gale will have an exclamation point above his head, signaling that he wants to talk. During this conversation, he'll create an illusion of the realm of the gods, with both of you in a rowboat.  
As part of [[the Wizard of Waterdeep]] questline, once the player gets the book [[the Annals of Karsus]] and lets Gale read it, he thinks he can use the power of the Crown for himself. He wants to talk to you privately about it. Upon leaving [[Sorcerous Sundries]], the party will be intercepted by Elminster who tells Gale that Mystra has requested to speak with him at the Stormshore Tabernacle. After the next long rest, Gale will have an exclamation point above his head, signaling that he wants to talk. During this conversation, he'll create an illusion of the [[Astral Plane|realm of the gods]], with both of you in a rowboat.  


'''''Note''''': There exists two different versions of the rowboat scene depending on when Gale speaks to Mystra at the [[Stormshore Tabernacle]] and the outcome of their conversation. The options chosen during the first scene described below can change the course of his relationship with the player and his personal questline.
'''''Note''''': There exists two different versions of the rowboat scene depending on when Gale speaks to Mystra at the [[Stormshore Tabernacle]] and the outcome of their conversation. The options chosen during the first scene described below can change the course of his relationship with the player and his personal questline.


# If Gale '''has not yet met''' with Mystra or has met with her but '''did not agree to give her the Crown of Karsus''', he will explain his frustration with the indifference of the gods, and insist that by reforging the Crown, you both can become gods and help humanity instead of just watching and denying them power. He pleads with you to follow him on his course, and the player can either encourage Gale to use the Crown, or tell him it should be handed over to [[Mystra]]. Choosing the dialogue options that assure Gale you love him for who he is and that he doesn't need to prove himself "worthy" of you through godhood will lead him to concede and say that he can live without becoming a god but not without you, and the scene ends with a kiss between you two. If you argue with him that the power of the Crown will corrupt him as it did Karsus, he will be visibly disheartened and ask the player what more there is to be said between them. At this point, you can tell him to dissolve the illusion and take you back to camp, ending the relationship, or choose the option "Plenty, in time. This doesn't have to be the end for us. Just forget the Crown." His response reveals part of his motivation for seeking the Crown, insisting that he can be so much more to you. Once again you can reassure him that he is already all you need and the rest of the scene proceeds as above. Alternatively, you can support his plans for ascension outright and agree to help him in reforging the Crown. He expresses his delight at your decision and the scene ends with a kiss.  
# If Gale '''has not yet met''' with Mystra or has met with her but '''did not agree to give her the Crown of Karsus''', he will explain his frustration with the indifference of the gods, and insist that by reforging the Crown, you both can become gods and help humanity instead of just watching and denying them power. He pleads with you to follow him on his course, and the player can either encourage Gale to use the Crown, or tell him it should be handed over to [[Mystra]]. Choosing the dialogue options that assure Gale you love him for who he is and that he doesn't need godhood to be good enough for you will lead him to concede and say that he can live without becoming a god, but not without you, and the scene ends with a kiss between you two.  
#* If you argue with him that the power of the Crown will corrupt him as it did [https://forgottenrealms.fandom.com/wiki/Karsus?so=search Karsus], he will be visibly disheartened and ask the player what more there is to be said between them. At this point, you can tell him to dissolve the illusion and take you back to camp, ending the relationship, or choose the option "Plenty, in time. This doesn't have to be the end for us. Just forget the Crown." His response reveals part of his motivation for seeking the Crown, insisting that he can be so much more to you. Once again you can reassure him that he is already all you need and the rest of the scene proceeds as above. Alternatively, you can support his plans for ascension outright and agree to help him in reforging the Crown. He expresses his delight at your decision and the scene ends with a kiss.  
# If Gale '''has met with Mystra''' and '''promised to give her the Crown''' for redemption and to cure his condition, he will be apologetic towards the player for how his ambition blinded him and offers the boat ride as something of a consolation for his behavior. He reveals that he would often conjure the same illusion during his months of solitude as a means of comfort, distracting himself from his earthly troubles by imagining his destiny lay amongst the stars. He tells the player that they changed that for him and declares "With these stars as my witness, I swear - you will always be enough for me."
# If Gale '''has met with Mystra''' and '''promised to give her the Crown''' for redemption and to cure his condition, he will be apologetic towards the player for how his ambition blinded him and offers the boat ride as something of a consolation for his behavior. He reveals that he would often conjure the same illusion during his months of solitude as a means of comfort, distracting himself from his earthly troubles by imagining his destiny lay amongst the stars. He tells the player that they changed that for him and declares "With these stars as my witness, I swear - you will always be enough for me."


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