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Gale/Romance: Difference between revisions

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* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving two or more of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them. The main consequence of this confession has more to deal with developing Gale's [[The Wizard of Waterdeep|companion quest]], but still the player will gain a fair amount of approval from taking certain choices through the dialogue.  
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving two or more of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them. The main consequence of this confession has more to deal with developing Gale's [[The Wizard of Waterdeep|companion quest]], but still the player will gain a fair amount of approval from taking certain choices through the dialogue.  
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale feasting his eyes on the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put on a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she possesses and rules each and every manifestation of magic, but embodies the essence of it generally called ''the Weave'' throughout all the planes of creation.
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale sorrowfully gazing upon the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put on a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she possesses and rules each and every manifestation of magic, but embodies the essence of it generally called ''the Weave'' throughout all the planes of creation.
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help them experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spiritual.
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help them experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spiritual.
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
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==== Party/Camp Interactions ====
==== Party/Camp Interactions ====
Party/Camp interactions are sparse in Act I, but
While in the partnered stage (following his love scene in Act 2), Gale will have the following unique dialogue options that are always available when interacting with him both in camp and while he's in the player's party, which can be instigated by selecting "I wanted to speak about us for a moment.":
While in the partnered stage (following his love scene in Act 2), Gale will have the following unique dialogue options that are always available when interacting with him both in camp and while he's in the player's party, which can be instigated by selecting "I wanted to speak about us for a moment.":
* The player can ask for a kiss, and Gale will happily oblige. ("I want you to kiss me")
* The player can ask for a kiss, and Gale will happily oblige. ("I want you to kiss me")
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* The player can break up with Gale. ("I'm sorry. We have to end this.")
* The player can break up with Gale. ("I'm sorry. We have to end this.")
If the player breaks up with Gale, or if Gale breaks up with the player, these options will no longer be accessible.
If the player breaks up with Gale, or if Gale breaks up with the player, these options will no longer be accessible.
'''Other Interactions'''
Gale has several unique interactions with a romanced player throughout the game's story.
* Act I
** If a player has responded romantically up to the point that Gale reveals his condition to the party, a dialogue option becomes available where you can tell him you care about him and you're hurt that he kept this from you
* Act II
** When [[Z'rell|Disciple Z'rell]] tries to dig into your mind for proof of your faith, the option "''Distract her with your yearning for Gale''" becomes available
** If Gale is in your party when you discover the Elder Brain beneath Moonrise Towers, he will try to fulfill Mystra's ordinance and detonate the orb. In trying to dissuade him, he will ask you what choice he has with the realms at stake, to which the player can answer "You could choose me, the one who loves you. We can find another way together." Through certain dialogue options in his Act III romance scene, he will mention this moment again.
* Act III
** Gale can participate in [[Zethino|Zethino's]] love test with the player at the [[Circus of the Last Days]]. If she is revealed to be one of Orin's disguises at the end of the test, she will remark that Gortash will use your bond against you (though this has no real in-game consequences)
** After Gale has spoken to Mystra at the Stormshore Tabernacle, the player can ask him if it was strange seeing her again. He admits that while it might have affected him in the past, he no longer sees her in the way he once did. He will then tell the player "I would much rather gaze into your eyes than hers. Yours are capable of tenderness, and feeling. No god could ever compare."


=== Romancing Other Characters ===
=== Romancing Other Characters ===
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