Ad placeholder

Rescue the Druid Halsin: Difference between revisions

Jump to navigation Jump to search
Line 102: Line 102:
** Approaching from the North-Western path requires the party to deal with some sleeping guards (who can be woken if a jumping character land near them). A {{SAI|Silence}} spell can effectively cover this.
** Approaching from the North-Western path requires the party to deal with some sleeping guards (who can be woken if a jumping character land near them). A {{SAI|Silence}} spell can effectively cover this.


Once successfully bypassing the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple.
Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple.


=== The Shattered Sanctum ===
=== The Shattered Sanctum ===
16,066
edits

Navigation menu