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Rescue the Druid Halsin: Difference between revisions
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→Entering the Goblin Camp
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** Approaching from the North-Western path requires the party to deal with some sleeping guards (who can be woken if a jumping character land near them). A {{SAI|Silence}} spell can effectively cover this. | ** Approaching from the North-Western path requires the party to deal with some sleeping guards (who can be woken if a jumping character land near them). A {{SAI|Silence}} spell can effectively cover this. | ||
Once successfully bypassing the check-points and | Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple. | ||
=== The Shattered Sanctum === | === The Shattered Sanctum === |