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Rescue the Druid Halsin: Difference between revisions

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** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps bypassing the diplomacy checks.
** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps bypassing the diplomacy checks.
* Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West).
* Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West).
** Approaching from the North-Western path requires the party to deal with some sleeping guards (who can be woken if a jumping character land near them). A {{SAI|Silence}} spell can effectively cover this.
** Approaching from the North-Western path requires the party to deal with some sleeping guards who can be woken accidently if a jumping party member lands near them. A {{SAI|Silence}} spell can effectively cover this.


Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple.
Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple.
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