15,782
editsAd placeholder
Rescue the Druid Halsin: Difference between revisions
Jump to navigation
Jump to search
→Entering the Goblin Camp
Line 100: | Line 100: | ||
** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps bypassing the diplomacy checks. | ** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps bypassing the diplomacy checks. | ||
* Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West). | * Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West). | ||
** Approaching from the North-Western path requires the party to deal with some sleeping guards | ** Approaching from the North-Western path requires the party to deal with some sleeping guards who can be woken accidently if a jumping party member lands near them. A {{SAI|Silence}} spell can effectively cover this. | ||
Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple. | Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple. |