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Rescue the Druid Halsin: Difference between revisions

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=== The Shattered Sanctum ===
=== The Shattered Sanctum ===
[[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]]
[[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]]
There are two entrances into the Shattered Sanctum - the main door, or through the cracked wall on the 2nd level of the camp (X:-106, Y:481).
There are three entrances into the Shattered Sanctum - the Heavy Oak Doors {{coords|105|454}}, the Passageway {{coords|51|476}}, or through the Cracked Wall on the 2nd level of the camp {{coords|-106|481}}.


''The main entrance:''
''The Heavy Oak Doors:''


* The entrance is guarded by {{CharLink|Trinzas|Warrior Trinzas}}, who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points.  
* This entrance is guarded by {{CharLink|Trinzas|Warrior Trinzas}}, who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points.  
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile.  
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile.  


''The cracked wall:''
''The Passageway:''
 
* The path to this entrance is "guarded" by 2 [[Poison Mine]] and 1 [[Blast Mine]]. Entering by this way places the party at the southeast corner of the Shattered Sanctum.
 
''The Cracked Wall:''


* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable).  
* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable).  
* This makes force-damage items/spells/abilities that can clear the 10 damage threshold - like [[Smokepowder Bomb|Smokepowder Bombs]] or {{SAI|Eldritch Blast}0 - ideal for breaking this wall.
* This makes force-damage items/spells/abilities that can clear the 10 damage threshold - like {{SmRarityItem|Smokepowder Bomb|Smokepowder Bombs}} or {{SAI|Eldritch Blast}} - ideal for breaking this wall.
* As there are sleeping guards situation close to the wall, using the {{SAI|Silence}} spell on the explosion or the guards to cover the noise is recommended to avoid a confrontation.  
* There are sleeping guards situation close to the wall. If using the {{SAI|Silence}} spell on the explosion or the guards to cover the noise, a confrontation can be avoided.  


There is technically a 3rd entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires to be opened from inside of the Shattered Sanctum first.  
There is technically a fourth entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires to be opened from inside of the Shattered Sanctum first via the Stone Discs or the wall Lever.


=== Freeing Halsin ===
=== Freeing Halsin ===
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