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Rescue the Tieflings: Difference between revisions

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==== Leaving by Foot ====
==== Leaving by Foot ====
The prisoners can be forced to abandon Wulbren's plan and go through the Towers on foot by using a lever in the Warden's office. There are multiple levers behind the warden and each one opens the door to a specific cell, and the large lever on the floor starts an alarm and opens all of them. If the levers are used, the prisoners flee and combat starts, forcing the party to fight their way through or let the prisoners die. After defeating all of the enemies, the party should follow the prisoners to the docks, where another fight breaks out. After this battle, the prisoners move to the north and towards the Toll House, disappearing. They safely reappear at Last Light. After a long rest, the quest would update and move forward.
The prisoners can be forced to abandon Wulbren's plan and go through the Towers on foot by using a lever in the Warden's office. There are multiple levers behind the warden and each one opens the door to a specific cell, and the large lever on the floor starts an alarm and opens all of them. If the levers are used, the prisoners flee and combat starts, forcing the party to fight their way through or let the prisoners die. After defeating all of the enemies, the party should follow the prisoners to the docks, where another fight breaks out. After this battle, the prisoners move to the north and towards the Toll House, disappearing. They safely reappear at Last Light. After a long rest, the quest will update and move forward.


==== Cleaning Out the Prison ====
==== Cleaning Out the Prison ====
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It's possible for the tieflings and gnomes to become separated; if the tieflings take more than three turns to arrive at the boat after Wulbren has already hammered it free, then the gnomes will depart without them. The tieflings will attempt to leave out the side door of the prison, a long and treacherous path that also includes Absolutist zealots and adepts stationed on the outside perimeter of the towers.
It's possible for the tieflings and gnomes to become separated; if the tieflings take more than three turns to arrive at the boat after Wulbren has already hammered it free, then the gnomes will depart without them. The tieflings will attempt to leave out the side door of the prison, a long and treacherous path that also includes Absolutist zealots and adepts stationed on the outside perimeter of the towers.


==== Returning to Last Light ====
=== Returning to Last Light ===
Once the prisoners have escaped, the party can either go with them to Last Light Inn or fast travel there. If they speak with Alfira and Cerys (if she survived), then the party will be rewarded with {{SmRarityItem|Potent Robe}}. Further behind the bar the reunited Lia, Cal, and Rolan can be found. Finally, beneath the bridge leading north of the inn, down the steps behind the ox stables, Bex and Danis can be met. Once the party has spoken to all three of these groups (assuming they survived), this quest will be completed.
Once the prisoners have escaped, the party can either go with them to Last Light Inn or fast travel there. If they speak with Alfira and Cerys (if she survived), then the party will be rewarded with {{SmRarityItem|Potent Robe}}. Further behind the bar the reunited Lia, Cal, and Rolan can be found. Finally, beneath the bridge leading north of the inn, down the steps behind the ox stables, Bex and Danis can be met. The party be rewarded with some of {{SmRarityItem|Bex's Handmade Cookies}}. Once the party has spoken to all three of these groups (assuming they survived), this quest will be completed.


=== Time Limit ===
=== Time Limit ===
11,756
edits

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