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Scratch: Difference between revisions
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→Involvement
(→Recruitment: using Friends turns him hostile) |
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== Involvement == | == Involvement == | ||
=== Camp === | === Camp === | ||
After he has been at camp for a while, Scratch will bring the player character an item called | After he has been at camp for a while, Scratch will bring the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, will allow the player character to take the ball. While Scratch's Ball is in someone's inventory, they may summon Scratch as a [[Find_Familiar#Scratch|familiar]]. Scratch can find a variety of hidden items, and is also the only familiar capable of the {{SAI|Help}} action except those from {{SAI|Ranger's Companion}}. Scratch can remove [[Burning]], [[Downed (Condition)|Downed]], [[Ensnared (Condition)|Ensnared]], [[Entangled (Condition)|Entangled]], [[Enwebbed (Condition)|Enwebbed]], [[Gaping Wounds (Condition)|Gaping Wounds]], [[Sleeping (Condition)|Sleeping]], [[Off Balance (Condition)|Off Balance]], or [[Prone (Condition)|Prone]] from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch will have a spare one at camp. | ||
While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown. | While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown. | ||
If the | If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress will be heard coming from the cub and Scratch. Hurrying towards the sound, the player character will find Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch will explain that he is comforting the cub, after he had a nightmare of his time in the goblin camp. Scratch will share that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such. | ||
=== Act Three === | === Act Three === | ||
In [[Rivington]], the party can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive | In [[Rivington]], the party can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive {{CharLink|Angry Mar'hyah}} and her put-upon assistant {{CharLink|Dringo|Oyster Boy Dringo}}. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah will attempt to take the dog back. | ||
The party must pass an [[ | The party must pass an [[Ability Check]] in order to keep Scratch. Passing a subsequent ability check will banish Angry Mar'hyah from the game entirely. | ||
== Companion approval == | == Companion approval == |