Ad placeholder

Seek Protection from the Shadow Curse: Difference between revisions

Jump to navigation Jump to search
Line 122: Line 122:
== Walkthrough ==
== Walkthrough ==
=== The Shadow Curse ===
=== The Shadow Curse ===
After entering into the Shadow-Cursed Lands, the party are presented with an abundance of torches, and encouraged to carry them by either a Harper or a goblin depending on how {{Quest|Travel to Moonrise Towers}} was resolved. The reason why becomes abundantly clear as the party are exposed to the shadows and takes Necrotic damage that doubles with every turn. The party must find a way to traverse the area safely.
After entering into the Shadow-Cursed Lands, the party are presented with an abundance of torches, and encouraged to carry them by either a Harper or a goblin depending on how {{Quest|Travel to Moonrise Towers}} was resolved. The reason why becomes abundantly clear as the party are exposed to the shadows and take {{DamageText|2d4|Necrotic}} that doubles with every turn. The party must find a way to traverse the area safely.


It is technically possible to travel through the Shadow-Cursed Lands with only torches. When approaching Moonrise Towers, the curse is too powerful and begins causing Necrotic damage, however. If a party member loses all their hitpoints while cursed, they gain the [[Umbral Influx]] status and, if they aren't helped, are resurrected as an undead creature and attack the party. The party member can be saved by defeating them and then resurrecting them.
It is technically possible to travel through the Shadow-Cursed Lands with only torches. When approaching Moonrise Towers, the curse is too powerful and begins causing Necrotic damage, however. If a party member loses all their hitpoints while cursed, they gain the [[Umbral Influx]] status and, if they aren't helped, are resurrected as an undead creature and attack the party. The party member can be saved by defeating them and then resurrecting them.
15,800
edits

Navigation menu