D&D 5e race changes: Difference between revisions

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(Created page with "This page and related pages summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). The rule changes described on this page and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many features and abilities found in BG3 that are unchanged...")
 
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* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


=== Hill Dwarves (Gold Dwarves) ===
==== Hill Dwarves (Gold Dwarves) ====


* No Changes to [[Dwarf#Gold_Dwarves|Hill Dwarves]]
* No Changes to [[Dwarf#Gold_Dwarves|Hill Dwarves]]


=== Mountain Dwarves (Shield Dwarves) ===
==== Mountain Dwarves (Shield Dwarves) ====


* All [[Races|races]] now must use the +2/+1 flexibile ability score distribution from Tasha's. This may impact [[Dwarf#Shield_Dwarves|Mountain Dwarves]] though no further details are not confirmed.
* All [[Races|races]] now must use the +2/+1 flexibile ability score distribution from Tasha's. This may impact [[Dwarf#Shield_Dwarves|Mountain Dwarves]] though no further details are not confirmed.


=== Duergar ===
==== Duergar ====


* [[Dwarf#Duergar|Duergar]] are not implemented in Early Access. This is a placeholder.
* [[Dwarf#Duergar|Duergar]] are not implemented in Early Access. This is a placeholder.
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* The Trance feature is only implemented by changing your posture while resting in camp.
* The Trance feature is only implemented by changing your posture while resting in camp.


=== High Elves ===
==== High Elves ====


* No changes to [[Elf#High_Elves|High Elves]].
* No changes to [[Elf#High_Elves|High Elves]].


=== Wood Elves ===
==== Wood Elves ====


* The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature has been replaced by [[Proficiency]] in [[Stealth]].
* The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature has been replaced by [[Proficiency]] in [[Stealth]].
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* The D&D 5e Player's Handbook (PHB) default version of [[Half-Elf|Half-Elves]] with the Skill Versatility feature are not in BG3. Only the three Half-Elf variants from the Swords Coast Adventurer's Guide (SCAG) listed below are included with relevant changes.
* The D&D 5e Player's Handbook (PHB) default version of [[Half-Elf|Half-Elves]] with the Skill Versatility feature are not in BG3. Only the three Half-Elf variants from the Swords Coast Adventurer's Guide (SCAG) listed below are included with relevant changes.


=== Drow Half-Elves ===
==== Drow Half-Elves ====


* No changes to [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]].
* No changes to [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]].


=== High Half-Elves ===
==== High Half-Elves ====


* A [[Half-Elf#High_Half-Elves|High Half-Elf]] does not get to pick between Elf Weapon Training or Cantrip. You must use Cantrip.
* A [[Half-Elf#High_Half-Elves|High Half-Elf]] does not get to pick between Elf Weapon Training or Cantrip. You must use Cantrip.


=== Wood Half-Elves ===
==== Wood Half-Elves ====


* A [[Half-Elf#Wood_Half-Elves|Wood Half-Elf]] does not get to pick between Elf Weapon Training, Fleet of Foot, or Stealth proficiency (which replaces Mask of the Wild). You automatically get Fleet of Foot and Stealth proficiency.
* A [[Half-Elf#Wood_Half-Elves|Wood Half-Elf]] does not get to pick between Elf Weapon Training, Fleet of Foot, or Stealth proficiency (which replaces Mask of the Wild). You automatically get Fleet of Foot and Stealth proficiency.
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* [[Halfling]] Nimbleness (ability to move through space of creatures larger than you) is not implemented.
* [[Halfling]] Nimbleness (ability to move through space of creatures larger than you) is not implemented.


=== Lightfoot Halflings ===
==== Lightfoot Halflings ====


* No changes to [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]].
* No changes to [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]].


=== Stout Halflings (Strongheart Halflings) ===
==== Stout Halflings (Strongheart Halflings) ====


* No changes to [[Halfling#Strongheart_Halflings|Stout Halflings]].
* No changes to [[Halfling#Strongheart_Halflings|Stout Halflings]].
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* No changes to the base [[Gnome]] race.
* No changes to the base [[Gnome]] race.


=== Forest Gnomes ===
==== Forest Gnomes ====


* [[Gnome#Forest_Gnomes|Forest Gnomes']] Natural Illusionist feature is not implemented, so they are not granted [[Minor Illusion]].
* [[Gnome#Forest_Gnomes|Forest Gnomes']] Natural Illusionist feature is not implemented, so they are not granted [[Minor Illusion]].
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* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


=== Rock Gnomes ===
==== Rock Gnomes ====


* [[Gnome#Rock_Gnomes|Rock Gnomes]]' Tinker feature is not implemented.
* [[Gnome#Rock_Gnomes|Rock Gnomes]]' Tinker feature is not implemented.
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* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


=== Deep Gnomes (Svirfneblin) ===
==== Deep Gnomes (Svirfneblin) ====


* The [[Gnome#Deep_Gnomes|Deep Gnomes]]' Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
* The [[Gnome#Deep_Gnomes|Deep Gnomes]]' Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
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* No changes to the base [[Tiefling]] race.
* No changes to the base [[Tiefling]] race.


=== Asmodeous Tieflings ===
==== Asmodeous Tieflings ====


* The [[Tiefling#Asmodeus_Tieflings|Asmodeous Tiefling]] is another name for the Player Handbook [[Tiefling]], and is implemented with no changes.
* The [[Tiefling#Asmodeus_Tieflings|Asmodeous Tiefling]] is another name for the Player Handbook [[Tiefling]], and is implemented with no changes.


=== Mephistopholes Tieflings ===
==== Mephistopholes Tieflings ====


* No changes to [[Tiefling#Mephistopheles_Tieflings|Mephistopholes Tiefling]].
* No changes to [[Tiefling#Mephistopheles_Tieflings|Mephistopholes Tiefling]].


=== Zariel Teiflings ===
==== Zariel Teiflings ====


* No changes to [[Tiefling#Zariel_Tieflings|Zariel Tieflings]].
* No changes to [[Tiefling#Zariel_Tieflings|Zariel Tieflings]].
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