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Feats: Difference between revisions
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(rewrote opening blurb, added information about available feats on release) |
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* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | * Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | ||
* You can't increase an Ability Score above 20 using this feature. | * You can't increase an Ability Score above 20 using this feature. | ||
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|{{anchor|Actor}} {{Icon|Passive Feature Generic Icon.png}} Actor|| | |||
* Your [[Charisma]] increases by 1, to a maximum of 20. | |||
* Your [[Proficiency Bonus]] is also doubled for Deception and Performance checks. | |||
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|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert|| | |||
* You gain a +5 bonus to Initiative and can't be Surprised. | |||
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|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | |{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | ||
* | * Your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20. | ||
* When you are [[Prone]], standing up uses less movement. | * When you are [[Prone]], standing up uses significantly less movement. Your jump distance also increases by 50%. | ||
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|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert || | |||
* When you make crossbow attacks within melee range, the [[Attack Rolls]] do not have [[Disadvantage]]. | |||
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds]] for twice as long. | |||
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|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist || | |{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist || | ||
* When attacked with a melee attack, use | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by 2, poissibly causing the attack to miss. | ||
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|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | |{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | ||
* | * You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property}|Heavy]] weapons. | ||
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|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver || | |||
* You gain [[Advantage]] on [[Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps. | |||
* You gain Resistance to the damage dealt by traps. | |||
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|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || | |{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || |