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Save the Goblin Sazza: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
When entering the Druid Grove for the first time, Sazza is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, Arka will be in the prison threatening to shoot her in revenge for the death of her brother, | When entering the Druid Grove for the first time, {{CharLink|Sazza}} is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, {{CharLink|Arka}} will be in the prison threatening to shoot her in revenge for the death of her brother, {{CharLink|Kanon}}, while {{CharLink|Memnos}} is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed: | ||
* Shut up. Those words could be your last. | * Shut up. Those words could be your last. | ||
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*** If that roll is also failed, both Arka and Memnos become hostile. | *** If that roll is also failed, both Arka and Memnos become hostile. | ||
* {{Ability check|Detect Thoughts|12}}. ''Read the tiefling's thoughts.'' | * {{Ability check|Detect Thoughts|12}}. ''Read the tiefling's thoughts.'' | ||
** If the | ** If the {{SAI|Detect Thoughts}} roll fails, both Arka and Memnos gain the Temporarily Hostile status and initiate combat with the party. | ||
* [[Barbarian]] {{Ability check|Intimidation|10}}. Take your shot. Go on. | * [[Barbarian]] {{Ability check|Intimidation|10}}. Take your shot. Go on. | ||
* [[Cleric]] {{Ability check|Persuasion|10}}. Killing this goblin won't help you. Let the gods provide comfort. | * [[Cleric]] {{Ability check|Persuasion|10}}. Killing this goblin won't help you. Let the gods provide comfort. | ||
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If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage. | If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage. | ||
Alternatively, the party could head West of the grove's main gate following the initial goblin attack instead of immediately entering the grove, until they come across a hidden stone door. A Perception check will highlight the door itself, while a Survival check will reveal goblin tracks leading up to it. This route is considerably more dangerous than entering the grove normally, guarded by statues that continuously shoot fire bolts at anyone within range, flammable explosives, and a small party of goblins holding the druid | Alternatively, the party could head West of the grove's main gate following the initial goblin attack instead of immediately entering the grove, until they come across a hidden stone door. A Perception check will highlight the door itself, while a Survival check will reveal goblin tracks leading up to it. This route is considerably more dangerous than entering the grove normally, guarded by statues that continuously shoot fire bolts at anyone within range, flammable explosives, and a small party of goblins holding the druid {{CharLink|Findal}} captive. The statues are activated by runes in the walls, which can be turned off either by directly walking up to them or using a {{SAI|Mage Hand}}. On the opposite side of the tunnel is an exit into the prison. Reaching it this way allows the party to find Sazza before Arka does, skipping the dialogue with her. | ||
=== Free Sazza === | === Free Sazza === | ||
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Once free, Sazza must be escorted from the Grove. The party can stealthily escape the Grove by jumping on the rocks behind Sazza's cage, then open the stone door to the underground passage behind the prison. If the party had not previously gone through the tunnels, they will have to deactivate the statues and deal with the goblins further ahead. | Once free, Sazza must be escorted from the Grove. The party can stealthily escape the Grove by jumping on the rocks behind Sazza's cage, then open the stone door to the underground passage behind the prison. If the party had not previously gone through the tunnels, they will have to deactivate the statues and deal with the goblins further ahead. | ||
Warrior | Warrior {{CharLink|Gresh}} recognizes Sazza and blames her for the failure of the Grove raid. He and his group become hostile and must be defeated to proceed. Follow the path to the stone door at the other end of the passage (X:-422, Y:-236). | ||
[[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]] | [[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]] | ||
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=== Speak to Sazza and the Drow === | === Speak to Sazza and the Drow === | ||
Once inside the Shattered Sanctum, Sazza can be found talking to | Once inside the Shattered Sanctum, Sazza can be found talking to {{CharLink|Minthara}} (X:331, Y:43). Sazza explains that the raiders Minthara is after are at the Grove. Minthara is angered that Sazza didn't slaughter the raiders and the Grove and threatens to feed her to her spiders. In an attempt to spare her life, Sazza turns on the party and presents them as prisoners. Minthara knows they are True Souls, though, and is even more determined to feed Sazza to her spiders. The party can either vouch for Sazza, call her an idiot, or just stand by as Sazza is dealt with. If Sazza is fed to the spiders the party can later intervene once more to save her. | ||
== Rewards == | == Rewards == |