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D&D 5e rule changes: Difference between revisions

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*When a creature is at least 10 ft above their target and makes a ranged attack, they receive a +2 bonus to the attack roll due to [[High Ground Rules|high ground]]. When a creature is at least 10 ft below their target and makes a ranged attack, they receive a -2 penalty to the attack roll due to low ground. The [[Sharpshooter]] feat removes the low ground penalty.
*When a creature is at least 10 ft above their target and makes a ranged attack, they receive a +2 bonus to the attack roll due to [[High Ground Rules|high ground]]. When a creature is at least 10 ft below their target and makes a ranged attack, they receive a -2 penalty to the attack roll due to low ground. The [[Sharpshooter]] feat removes the low ground penalty.
*Rules for sound and hearing are not implemented and NPCs may only detect what they see. If you [[Hide|hide]] while not in a creature's sight cone, you automatically succeed. If you try to hide while in a creature's sight cone, or are already hidden and enter a creature's sight cone, you must roll stealth against the creature's passive perception. This may be a straight roll, advantage, or disadvantage, based on the creature's senses and the level of lighting. Some creatures with different senses such as [[blindsight]] may follow different rules.
*Rules for sound and hearing are not implemented and NPCs may only detect what they see. If you [[Hide|hide]] while not in a creature's sight cone, you automatically succeed. If you try to hide while in a creature's sight cone, or are already hidden and enter a creature's sight cone, you must roll stealth against the creature's passive perception. This may be a straight roll, advantage, or disadvantage, based on the creature's senses and the level of lighting. Some creatures with different senses such as [[blindsight]] may follow different rules.
*If an enemy moves out of reach of a character wielding two melee weapons, two separate opportunity attacks (one with each weapon) are rolled as part of the same reaction, and the dual-weapon attack animation showing two separate strikes is used. As with a normal two-weapon attack, the offhand attack's damage roll lacks the ability score modifier unless the character has the [[Two-Weapon Fighting]] fighting style.


===Spellcasting===
===Spellcasting===
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