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Distracting Strike (Melee): Difference between revisions
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| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = | | range = | ||
Line 22: | Line 22: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | | higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| condition = Distracted | | condition = Distracted | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = | ||
| notes = | | notes = * If the next attack against the target involves multiple attack rolls at the same time (e.g. firing multiple beams from a single casting of {{SAI|Scorching Ray}} at the distracted target) advantage will be applied to ''all'' of them. | ||
| classes = Fighter: Battle Master | | classes = Fighter: Battle Master | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
}} | }} |