Ad placeholder

Death Ward: Difference between revisions

Jump to navigation Jump to search
m
Removed class template
(Prevent!)
m (Removed class template)
Line 58: Line 58:
| notes = * When the creature affected is hit with spells like {{SAI|Magic Missile}} and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack.  
| notes = * When the creature affected is hit with spells like {{SAI|Magic Missile}} and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack.  
**In the case of Avatars that have a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
**In the case of Avatars that have a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* If cast by a {{Class|Cleric}}, this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Death Ward from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Death Ward to.
* If cast by a [[Cleric]], this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Death Ward from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Death Ward to.
* If a creature would be downed on their own turn, they will have all of their actions restored after being revived by the Death Ward.
* If a creature would be downed on their own turn, they will have all of their actions restored after being revived by the Death Ward.
* Death Ward ''does'' protect party members from [[Bhaal's Edict]], although in this case they lose all of their current buffs and conditions as if they'd briefly died.
* Death Ward ''does'' protect party members from [[Bhaal's Edict]], although in this case they lose all of their current buffs and conditions as if they'd briefly died.

Navigation menu