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Castigated By Divinity (Condition): Difference between revisions

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Further updates from testing.
(Fix Link for Anointed in Splendor)
(Further updates from testing.)
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| notes =  
* A character receives this when looting any item from the offering chests in the [[Stormshore Tabernacle]] Basement or when Killing [[Vicar Humbletoes]].
* A character receives this when looting any item from the offering chests in the [[Stormshore Tabernacle]] Basement or when Killing [[Vicar Humbletoes]].
* This condition will replace {{Cond|Anointed in Splendour}} if the character has recieved it. If deliberately acquiring the curse it is best to do so before making donations to the gods in the main Tabernacle.
* This condition will replace {{Cond|Anointed in Splendour}} if the character has received it. If deliberately acquiring the curse it is best to do so before making donations to the gods in the main Tabernacle.
* The 'terrible envoy of the offended deity' will be a [[Deva]], [[Djinni]], or [[Cambion]] depending on the character who is afflicted.
* The 'terrible envoy of the offended deity' will be a [[Deva]], [[Djinni]], or [[Cambion]] depending on the character who is afflicted.
** The enemy will be a Deva for any character that is not a [[Cleric]], if the afflicted character is a cleric then the type of enemy will be chosen based on the cleric's chosen [[Deities|Deity]]:
** The enemy will be a Deva for any character that is not a [[Cleric]], if the afflicted character is a cleric then the type of enemy will be chosen based on the cleric's chosen [[Deities|Deity]]:
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*** '''Djinni''': Tempus, Helm, Oghma, or Kelemvor.
*** '''Djinni''': Tempus, Helm, Oghma, or Kelemvor.
*** '''Cambions''': Shar (If Nightsong is killed), Lolth, Gruumsh, Tiamat, Talos, Vlaakith, or Laduguer.
*** '''Cambions''': Shar (If Nightsong is killed), Lolth, Gruumsh, Tiamat, Talos, Vlaakith, or Laduguer.
** If the afflicted character dies or is cured via {{SAI|Remove Curse}}, one enemy is spawned.
** If the afflicted character dies or is cured via {{SAI|Remove Curse}}, one enemy is spawned. This will occur regardless of how many times the curse is received.
** If the afflicted character is healed, takes a [[Short Rest]] or [[Long Rest]] before dying, two enemies are spawned.
** If the afflicted character is healed, takes a [[Short Rest]] or [[Long Rest]] before dying, two enemies are spawned. This will only occur once per character, regardless of how many times they receive the curse.
* The debuff is received when looting just a single item from one of the chests. Splitting any stack of items (including gold) contained in the chests creates a new cursed item for each new item generated, as will adding items from your inventory to the chest. This means that without killing Vicar Humbletoes and individually splitting and looting each item on a different character, it is possible to inflict the debuff on 10 different party members using the loot contained within the chests. Additionally, any items or gold donated at the statues within the Stormshore Tabernacle will appear in these chests, making the number of times the curse can be applied limited only by the items and gold the party has. Simultaneously healing all affected party members in your camp will summon 2 enemies for each of them.
* The debuff is received when looting just a single item from one of the chests. Splitting any stack of items (including gold) contained in the chests creates a new cursed item for each new item generated, as will adding items from your inventory to the chest. This means that without killing Vicar Humbletoes and individually splitting and looting each item on a different character, it is possible to inflict the debuff on 10 different party members using the loot contained within the chests. Additionally, any items or gold donated at the statues within the Stormshore Tabernacle will appear in these chests, making the number of times the curse can be applied limited only by the items and gold the party has. Simultaneously healing all affected party members in your camp will summon 2 enemies for each of them.
** {{Prereq|Spawning too many planar beings at once may crash your game.}}
** {{Prereq|Spawning too many planar beings at once may crash your game.}}
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