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Explore the Ruins: Difference between revisions
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→Entering the Ruins: Added dialogue option template
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The party encounters a group of bandits if the Chapel Entrance is used. Two of them, {{CharLink|Gimblebock}} and {{CharLink|Taman}}, are arguing over whether they should abandon guarding the crypt ahead to explore the fallen Nautiloid ship. If the party approaches the ruins from the platforms up the stairs, the mage or bowman guarding that respective platform stops them and calls over Gimblebock and Taman. Gimblebock believes the party is trying to loot the ship and tells them to back off. | The party encounters a group of bandits if the Chapel Entrance is used. Two of them, {{CharLink|Gimblebock}} and {{CharLink|Taman}}, are arguing over whether they should abandon guarding the crypt ahead to explore the fallen Nautiloid ship. If the party approaches the ruins from the platforms up the stairs, the mage or bowman guarding that respective platform stops them and calls over Gimblebock and Taman. Gimblebock believes the party is trying to loot the ship and tells them to back off. | ||
* I mean no harm - I'm just looking around. | * {{Dialogue option|I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.|tags=Dark Urge|roll=Strength|dc=5}} | ||
* | * {{Dialogue option|I am not competition. I am annihilation.|tags=Dark Urge}} | ||
* | * {{Dialogue option|I mean no harm - I'm just looking around.}} | ||
* | * {{Dialogue option|That ship is full of monsters. I wouldn't go near it.|roll=Persuasion|dc=10}} | ||
* | * {{Dialogue option|I think that ship's an invasion force. Run while you can!|roll=Deception|dc=12}} | ||
* | * {{Dialogue option|The only thing you own is your life. Leave before I take that, too.|roll=Intimidation|dc=10}} | ||
* | * {{Dialogue option|'''MINE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | ||
* {{Dialogue option|Not yours - mine. Leave. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|''Just grin, baring your fangs.|tags=Astarion|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|Your words hide fear, confusion. Looting that ship will bring you no peace.|tags=Monk|roll=Insight|dc=10}} | |||
* {{Dialogue option|Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave.|tags=Paladin|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|That's my kin's prize, not yours.|tags=Githyanki}} | |||
* {{Dialogue option|Nothing's yours but your life - and I can take that from you just as easily.|tags=Half Orc}} | |||
* {{Dialogue option|Take your best shot - you'll only get one.|tags=Fighter}} | |||
* {{Dialogue option|That ship's full of poisonous vapours. Probably demonic. I'd stay away.|tags=Warlock}} | |||
* {{Dialogue option|''Attack''}} | |||
Successfully passing any skill check results in the bandits simply running off. Otherwise, they attack the party. Be wary of the cracked stone, as it can collapse from attacks. Characters who fall into the pit enter deeper into the crypt, where another large group of bandits lurks. | Successfully passing any skill check results in the bandits simply running off. Otherwise, they attack the party. Be wary of the cracked stone, as it can collapse from attacks. Characters who fall into the pit enter deeper into the crypt, where another large group of bandits lurks. |