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Free Lae'zel: Difference between revisions

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180 bytes added ,  31 July 2024
Use dialogue option template
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== Walkthrough ==
== Walkthrough ==
== Walkthrough ==
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
* [[Deception|DECEPTION]] This creature is dangerous. Get out of here - leave it to me! (DC 7-10)
 
* [[Paladin|PALADIN]], [[Deception|DECEPTION]] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10)
* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!|roll=Deception|dc=10}}
* [[Bard|BARD]], [[Deception|DECEPTION]] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10)
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.|tags=Paladin|roll=Deception|dc=10}}
* [[Persuasion|PERSUASION]] Shoot the trap down. We must kill it before it harms someone. (DC 7-10)
* {{Dialogue option|Shoot the trap down. I'll tear it apart before anyone else gets hurt.|tags=Barbarian|roll=Persuasion|dc=5}}
* [[Barbarian|BARBARIAN]], [[Persuasion|PERSUASION]] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5)
* {{Dialogue option|Shoot the trap down. We must kill it before it harms someone.|roll=Persuasion|dc=5}}
* [[Monk|MONK]], [[Persuasion|PERSUASION]] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. (DC 7)
* {{Dialogue option|Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!|tags=Bard|roll=Deception|dc=10}}
* [[Persuasion|PERSUASION]] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7){{ref|This option is only available if Nymessa is missing/unavailable for the dialogue}}
* {{Dialogue option|The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.|tags=Monk|roll=Persuasion|dc=7}}
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. |tags=Paladin|roll=Persuasion|dc=7}}
* {{Dialogue option|She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.|roll=Persuasion|dc=7}}{{note|This option is only available if Nymessa is missing/unavailable for the dialogue}}


If the player cahracter is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an [[Intimidation]] check. (DC 5)
If the player cahracter is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an [[Intimidation]] check. (DC 5)

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