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Save the Goblin Sazza: Difference between revisions

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(→‎Walkthrough: Replaced dialogue options with template)
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When entering the Druid Grove for the first time, {{CharLink|Sazza}} is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, {{CharLink|Arka}} will be in the prison threatening to shoot her in revenge for the death of her brother, {{CharLink|Kanon}}, while {{CharLink|Memnos}} is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed:
When entering the Druid Grove for the first time, {{CharLink|Sazza}} is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, {{CharLink|Arka}} will be in the prison threatening to shoot her in revenge for the death of her brother, {{CharLink|Kanon}}, while {{CharLink|Memnos}} is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed:


* Shut up. Those words could be your last.
* {{Dialogue option|Shut up. Those words could be your last.}}
* ''Step between the crossbow and the goblin.''
* {{Dialogue option|''Step between the crossbow and the goblin.''}}
* This- This is wrong, isn't it?
* {{Dialogue option|This- This is wrong, isn't it?}}
* [[Paladin]]. This goblin is in need of judgement. I should decide her fate.
* {{Dialogue option|This goblin is in need of judgement. I should decide her fate.|tags=Paladin}}
* ''Stand back, and admire the guard's overflowing hate.''
* {{Dialogue option|''Stand back, and admire the guard's overflowing hate.''|tags=Dark Urge}}
* ''Do nothing.''
* {{Dialogue option|''Do nothing.''}}


If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way:
If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way:
* What would Kanon think of you now?
* {{Dialogue option|What would Kanon think of you now?}}
* {{Ability check|intimidation|10}}.  Lower the crossbow, or I'll deliver you right to your brother.
* {{Dialogue option|Lower the crossbow, or I'll deliver you right to your brother.|roll=Intimidation|dc=10}}
* {{Ability check|Persuasion|10}}.  No, shoot me. Should be easy, right?
* {{Dialogue option|No, shoot me. Should be easy, right?|roll=Persuasion|dc=10}}
* {{Ability check|Persuasion|10}}This won't avenge Kanon. It won't change anything.
* {{Dialogue option|This won't avenge Kanon. It won't change anything.|roll=Persuasion|dc=10}}
** If the [[Intimidation]] or one of the [[Persuasion]] rolls fail, the player character is allowed to make another roll that they did not choose before.
** If the [[Intimidation]] or one of the [[Persuasion]] rolls fail, the player character is allowed to make another roll that they did not choose before.
*** If that roll is also failed, both Arka and Memnos become hostile.
*** If that roll is also failed, both Arka and Memnos become hostile.
* {{Ability check|Detect Thoughts|12}}. ''Read the tiefling's thoughts.''
* {{Dialogue option|''Read the tiefling's thoughts.''|roll=Wisdom}}
** If the {{SAI|Detect Thoughts}} roll fails, both Arka and Memnos gain the Temporarily Hostile status and initiate combat with the party.
** If the {{SAI|Detect Thoughts}} roll fails, both Arka and Memnos gain the Temporarily Hostile status and initiate combat with the party.
* [[Barbarian]] {{Ability check|Intimidation|10}}. Take your shot. Go on.
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker, Barbarian|roll=Intimidation|dc=10|advantage=y}}
* [[Cleric]] {{Ability check|Persuasion|10}}.  Killing this goblin won't help you. Let the gods provide comfort.
* {{Dialogue option|Take your shot. Go on.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* [[Monk]] {{Ability check|Insight|10}}.  I sense the pain you carry - but killing this creature will not ease your burden
* {{Dialogue option|Killing this goblin won't help you. Let the gods provide comfort.|tags=Cleric|roll=Persuasion|dc=10}}
* ''Step out of the way.''
* {{Dialogue option|I sense the pain you carry - but killing this creature will not ease your burden|tags=Monk|roll=Insight|dc=10}}
* {{Dialogue option|''Step out of the way.''}}


If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.
If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.
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[[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]]
[[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]]
It is also possible to take Sazza out through the front gate, by passing several Deception or Persuasion checks, or simply slaughtering the tieflings.
It is also possible to take Sazza out through the front gate, by passing several Deception or Persuasion checks, or simply slaughtering the tieflings.
 
=== Reach the Goblin Camp ===
=== Reach the Goblin Camp ===
If Sazza is successfully escorted from the Grove, she leaves while saying she will meet the party again at the Goblin Camp. She can later be found at the wooden bridge near the camp (X:-60, Y:364) where she convinces the guards to allow the party entrance. Continue to the [[Shattered Sanctum]] where Sazza will yet again handle the negotiations to allow the party through.
If Sazza is successfully escorted from the Grove, she leaves while saying she will meet the party again at the Goblin Camp. She can later be found at the wooden bridge near the camp (X:-60, Y:364) where she convinces the guards to allow the party entrance. Continue to the [[Shattered Sanctum]] where Sazza will yet again handle the negotiations to allow the party through.
 
=== Speak to Sazza and the Drow ===
=== Speak to Sazza and the Drow ===
Once inside the Shattered Sanctum, Sazza can be found talking to {{CharLink|Minthara}} (X:331, Y:43). Sazza explains that the raiders Minthara is after are at the Grove. Minthara is angered that Sazza didn't slaughter the raiders and the Grove and threatens to feed her to her spiders. In an attempt to spare her life, Sazza turns on the party and presents them as prisoners. Minthara knows they are True Souls, though, and is even more determined to feed Sazza to her spiders. The party can either vouch for Sazza, call her an idiot, or just stand by as Sazza is dealt with. If Sazza is fed to the spiders the party can later intervene once more to save her.
Once inside the Shattered Sanctum, Sazza can be found talking to {{CharLink|Minthara}} (X:331, Y:43). Sazza explains that the raiders Minthara is after are at the Grove. Minthara is angered that Sazza didn't slaughter the raiders and the Grove and threatens to feed her to her spiders. In an attempt to spare her life, Sazza turns on the party and presents them as prisoners. Minthara knows they are True Souls, though, and is even more determined to feed Sazza to her spiders. The party can either vouch for Sazza, call her an idiot, or just stand by as Sazza is dealt with. If Sazza is fed to the spiders the party can later intervene once more to save her.

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