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Gauntlet of Shar: Difference between revisions

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→‎Trials of Shar: Rewrote Faith-Leap trial section for Patch 6 accuracy
(→‎Trials of Shar: Rewrote Faith-Leap trial section for Patch 6 accuracy)
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From the Self-Same Trial, head north and down the stairs. At the bottom, the party comes across a door to the '''Faith-Leap Trial'''. There is a plaque on the outside of the door that reads "''Her Most Sacred Path''".
From the Self-Same Trial, head north and down the stairs. At the bottom, the party comes across a door to the '''Faith-Leap Trial'''. There is a plaque on the outside of the door that reads "''Her Most Sacred Path''".


In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to three times; failures after the third will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In Honour Mode even a single misstep results in immediate death.
In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to two times; any failures after the second will instead instantly kill the character and ''then'' teleport them to the nearest platform. NOTE: In ''Honour Mode'' even a single misstep results in immediate death.


This is is not a test of memory but of faith in Shar's darkness. The map is a distraction. As with the Soft-Step Trial, this trial is most easily completed with a single character, and indeed it is quite important to split the party before venturing past the starting point, lest the other party members' pathing may send them to a premature death.  
This trial tests whether the party can follow the map drawn on the floor. As with the Soft-Step Trial, this trial is most easily completed with a single character, and indeed it is quite important to split the party before venturing past the starting point, lest the other party members' pathing may send them to a premature death.  


Clicking on the platform where the gem is, lets the party member move straight through the darkness to the platform where the orb can be taken.
There are several ways to pass this trial:
# '''Follow the Map:''' Look at the map on the trial floor and follow it to the final platform without stepping off the path.
# '''Auto-pathing:''' Click on the lower right-hand corner of the platform where the gem is and let the party member move straight through the darkness to the platform where the orb can be taken. Clicking elsewhere on the final platform will cause the character to path there before being teleported backwards to the nearest platform.
# '''Teleportation:''' Use teleportation spells such as {{SAI|Misty Step}} and {{SAI|Dimension Door}} to teleport between the platforms until the character reaches the final one. This may require the party to use {{SAI|Daylight}} to remove the {{Area|Darkness (cloud)}} from the platforms or else be wearing equipment that provides immunity to blindness (e.g. {{SmRarityItem|Eversight Ring}}.  


It is also possible to jump across gaps in the path or between platforms, or to use spells such as {{SAI|Misty Step}} to skip the trial and go directly to the Umbral Gem. Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}} -- such spells will however still remove the magical darkness on the platforms, making it easier to target them when e.g. teleporting. The spell {{SAI|Fly}} or a [[Druid|Druid's]] [[Wild Shape: Dire Raven|Dire Raven]] form can also be used to clear the trial.
It is NOT possible to jump across gaps in the path or between platforms, and any attempts to do so will result in the character being teleported back to the nearest platform or killed.  
 
Before patch 6, the path could also be made visible by illumination, using spells like {{SAI|Daylight}}.


Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring the party member back to the entrance quickly.
Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring the party member back to the entrance quickly.

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