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Feed the Mind Flayer: Difference between revisions

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→‎Walkthrough: Added dialogue option template
(Use quest objective template)
(→‎Walkthrough: Added dialogue option template)
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Interacting with the Mind Flayer provides the following choices:
Interacting with the Mind Flayer provides the following choices:


* It doesn't feel very fortunate.
* {{Dialogue option|''It doesn't '''feel''' very fortunate.''}}
* Wake the newborn mind flayer.
* {{Dialogue option|''Wake the newborn mind flayer.''}}
* Attack the creature before it wakes up.
* {{Dialogue option|'''WAKE UP, SQUIDFACE'''|tags=Barbarian}}
* [STEALTH] Sneak away.
* {{Dialogue option|''Connect your mind to this fledging aberration - wake it up.''|tags=Great Old One}}
* {{Dialogue option|''This abomination's existence pollutes the very thin air - try to end it.|tags=Paladin}}
* {{Dialogue option|''Attack the creature before it wakes up.''}}
* {{Dialogue option|''Sneak away.''|roll=Stealth|dc=10}}


Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background).
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background).


If the player chooses to wake the newborn, they can hear its demands.  
If the player chooses to wake the newborn, they can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in a multitude of ways:
* What do you need?
* {{Dialogue option|I'll see what I can do.}}
* Was it you I heard screaming when I entered the windmill?
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}}
* Attack!
* {{Dialogue option|I never work for free.}}
* Leave
* {{Dialogue option|Go find your own meal! Even weakened you're more powerful than anything out there.|roll=Persuasion|dc=15}}
 
* {{Dialogue option|I will not let you feed on anything in this city, aberration.|tags=Paladin, Druid}}
It needs a fresh brain to feed on. This can be responded to in a multitude of ways:
* {{Dialogue option|I'm not going to bring you food.}}
* I'll see what I can do.
* {{Dialogue option|''Attack!''}}
* I can fetch you a corpse, freshly killed. Brain intact.
* I never work for free.
* [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there.
* I'm not going to bring you food.


=== Suitable corpses ===
=== Suitable corpses ===

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