70,775
editsAd placeholder
Feed the Mind Flayer: Difference between revisions
Jump to navigation
Jump to search
→Walkthrough: Added dialogue option template
HiddenDragon (talk | contribs) (Use quest objective template) |
HiddenDragon (talk | contribs) (→Walkthrough: Added dialogue option template) |
||
Line 29: | Line 29: | ||
Interacting with the Mind Flayer provides the following choices: | Interacting with the Mind Flayer provides the following choices: | ||
* It doesn't feel very fortunate. | * {{Dialogue option|''It doesn't '''feel''' very fortunate.''}} | ||
* Wake the newborn mind flayer. | * {{Dialogue option|''Wake the newborn mind flayer.''}} | ||
* Attack the creature before it wakes up. | * {{Dialogue option|'''WAKE UP, SQUIDFACE'''|tags=Barbarian}} | ||
* | * {{Dialogue option|''Connect your mind to this fledging aberration - wake it up.''|tags=Great Old One}} | ||
* {{Dialogue option|''This abomination's existence pollutes the very thin air - try to end it.|tags=Paladin}} | |||
* {{Dialogue option|''Attack the creature before it wakes up.''}} | |||
* {{Dialogue option|''Sneak away.''|roll=Stealth|dc=10}} | |||
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | ||
If the player chooses to wake the newborn, they can hear its demands. | If the player chooses to wake the newborn, they can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in a multitude of ways: | ||
* {{Dialogue option|I'll see what I can do.}} | |||
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}} | |||
* {{Dialogue option|I never work for free.}} | |||
* {{Dialogue option|Go find your own meal! Even weakened you're more powerful than anything out there.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|I will not let you feed on anything in this city, aberration.|tags=Paladin, Druid}} | |||
* {{Dialogue option|I'm not going to bring you food.}} | |||
* I'll see what I can do. | * {{Dialogue option|''Attack!''}} | ||
* I can fetch you a corpse, freshly killed. Brain intact. | |||
* I never work for free. | |||
* | |||
* I'm not going to bring you food. | |||
=== Suitable corpses === | === Suitable corpses === |