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Confront the Elder Brain: Difference between revisions

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→‎The Morphic Pool: Added dialogue option template
(→‎The Morphic Pool: Added dialogue option template)
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Once the Morphic Pool's waters are reached, the party takes control of the Netherstones to confront the Elder Brain, which has become a Netherbrain, in a number of difficult checks:
Once the Morphic Pool's waters are reached, the party takes control of the Netherstones to confront the Elder Brain, which has become a Netherbrain, in a number of difficult checks:
* [STRENGTH] ''Muster the full might of your physical form - throw it into breaking through the brain's defences.'' (DC 20)
* {{Dialogue option|''Muster the full might of your physical form - throw it into breaking through the brain's defences.''|roll=Strength|dc=20}}
* [INTELLIGENCE] ''Your mind is yours to command - block out all possibility of failure and compel the brain to submit.'' (DC 20)
* {{Dialogue option|Your mind is yours to command - block out all possibility of failure and compel the brain to submit.|roll=Intelligence|dc=20}}
* [CONSTITUTION] ''You have survived this far - trust yourself. Dominate the brain.'' (DC 20)
* {{Dialogue option|You have survived this far - trust yourself. Dominate the brain.|roll=Constitution|dc=20}}


The brain continues to taunt the party. She says the Chosen Three controlled her only for as long as she allowed them to.
The brain continues to taunt the party. She says the Chosen Three controlled her only for as long as she allowed them to.
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The Netherbrain tells the party she was the one who informed the Chosen of the {{SmRarityItem|Mysterious Artefact|Astral Prism}} and planted fear of what Orpheus could do to their plan. She was the one who let the Emperor slip its leash so that it could retrieve the prism and loosen the Netherstones from the Chosen Ones' grasps.
The Netherbrain tells the party she was the one who informed the Chosen of the {{SmRarityItem|Mysterious Artefact|Astral Prism}} and planted fear of what Orpheus could do to their plan. She was the one who let the Emperor slip its leash so that it could retrieve the prism and loosen the Netherstones from the Chosen Ones' grasps.


* [STRENGTH] ''You are strong. You are mighty. You will dominate the brain.'' (DC 30)
* {{Dialogue option|''You are strong. You are mighty. You will '''dominate the brain.'''''|roll=Strength|dc=30}}
* [CONSTITUTION] ''Your resilience will not be shaken - cast the spell again.'' (DC 30)
* {{Dialogue option|''Your resilience will not be shaken - cast the spell again.''|roll=Constitution|dc=30}}
* [INTELLIGENCE] ''It may not be easy, but it was always supposed to be possible - do it again.'' (DC 30)
* {{Dialogue option|''It may not be easy, but it was always supposed to be possible - do it again.''|roll=Intelligence|dc=30}}
* ''Bow before the glory of the Netherbrain. Submit to domination.''
* {{Dialogue option|''Bow before the glory of the Netherbrain. Submit to domination.''}}


One final, near impossible check remains. While a critical success will weaken the Netherbrain for the final fight, in the short term the result is inconsequential, as the Netherbrain is too powerful.
One final, near impossible check remains. While a critical success will weaken the Netherbrain for the final fight, in the short term the result is inconsequential, as the Netherbrain is too powerful.
* [STRENGTH] ''DOMINATE THE BRAIN'' (DC 99)
* {{Dialogue option|''DOMINATE THE BRAIN''|roll=Strength|dc=99}}
* [DEXTERITY] ''DOMINATE THE BRAIN'' (DC 99)
* {{Dialogue option|''DOMINATE THE BRAIN''|roll=Dexterity|dc=99}}
* [INTELLIGENCE] ''DOMINATE THE BRAIN'' (DC 99)
* {{Dialogue option|''DOMINATE THE BRAIN''|roll=Intelligence|dc=99}}
* [WISDOM] ''DOMINATE THE BRAIN'' (DC 99)
* {{Dialogue option|''DOMINATE THE BRAIN''|roll=Wisdom|dc=99}}
* [CHARISMA] ''DOMINATE THE BRAIN'' (DC 99)
* {{Dialogue option|''DOMINATE THE BRAIN''|roll=Charisma|dc=99}}
* ''Give up. Allow the brain to dominate you.''
* {{Dialogue option|''Give up. Allow the brain to dominate you.''}}


Regardless of what the party does, the brain is simply too powerful, and the party is knocked unconscious. {{CharLink|The Emperor}} steps in to save them by bringing everyone inside the Astral Prism.
Regardless of what the party does, the brain is simply too powerful, and the party is knocked unconscious. {{CharLink|The Emperor}} steps in to save them by bringing everyone inside the Astral Prism.

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