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The door to the '''Silent Library''' is located south of the Faith-Leap Trial. The Library is heavily-trapped and patrolled by several undead [[Dark Justiciar|Dark Justiciars]]. [[The Librarian]] can also be found here, generating a {{SAI|Silence}} effect that covers the entire Library and keeps any spells from being cast inside while the Librarian lives.
The door to the '''Silent Library''' is located south of the Faith-Leap Trial. The Library is heavily-trapped and patrolled by several undead [[Dark Justiciar|Dark Justiciars]]. [[The Librarian]] can also be found here, generating a {{SAI|Silence}} effect that covers the entire Library and keeps any spells from being cast inside while the Librarian lives.
'''CRITICAL WARNING: The party must not fire AoE attacks near the bookshelves!''' One of them contains a key book (explained below) that is necessary to complete opening the library and it is a destroyable object; if destroying the {{SmRarityItem|Teachings of Loss: The Nightsinger}}, the party will be locked out of the final puzzle.


One of the trapped ({{Ability check|Perception|15}} to reveal, {{SkillCheck|Sleight of Hand|14}} to disarm) bookshelves in the north east of the library contains a book called {{SmItemIcon|Teachings of Loss: The Nightsinger}} {{Coords|-772|-741}}. The trap itself triggers a lowly {{SAI|Acid Splash}} and can easily be tanked if the party's ability checks aren't up to snuff.
One of the trapped ({{Ability check|Perception|15}} to reveal, {{SkillCheck|Sleight of Hand|14}} to disarm) bookshelves in the north east of the library contains a book called {{SmItemIcon|Teachings of Loss: The Nightsinger}} {{Coords|-772|-741}}. The trap itself triggers a lowly {{SAI|Acid Splash}} and can easily be tanked if the party's ability checks aren't up to snuff.


A button at {{Coords|-784|-747}} unlocks the Iron Portcullis to the next chamber. Alternatively, the gate can be lockpicked ({{SkillCheck|Sleight of Hand|21}}), or the lever that opens it from the other side can be hit with a ranged attack from certain angles. The chamber contains a pedestal named '''The Riddle of the Night'''{{anchor|riddle-of-the-night}}, which accepts {{SmRarityItem|Teachings of Loss: The Nightsinger}} and produces the {{SmRarityItem|Spear of Night}}, {{SmRarityItem|Dark Justiciar Half-Plate (Rare)|alias=Dark Justiciar Half-Plate}}, and a {{SmRarityItem|Dark Justiciar Helmet}}.
A button at {{Coords|-784|-747}} unlocks the Iron Portcullis to the next chamber. Alternatively, the gate can be lockpicked ({{SkillCheck|Sleight of Hand|21}}), or the lever that opens it from the other side can be hit with a ranged attack from certain angles. The chamber contains a pedestal named '''The Riddle of the Night'''{{anchor|riddle-of-the-night}}, which accepts {{SmRarityItem|Teachings of Loss: The Nightsinger}} and produces the {{SmRarityItem|Spear of Night}}, {{SmRarityItem|Dark Justiciar Half-Plate (Rare)|alias=Dark Justiciar Half-Plate}}, and a {{SmRarityItem|Dark Justiciar Helmet}}.
'''CRITICAL WARNING: The party must not fire AoE attacks near the bookshelves!'''  One of the shelves contains the {{SmRarityItem|Teachings of Loss: The Nightsinger}}, which is destroyable! If destroying it, the party will be locked out of the final puzzle.


=== Find the Nightsong ===
=== Find the Nightsong ===
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