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Epilogue: Difference between revisions

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==== Gale ====
==== Gale ====
{{CharLink|Gale}}'s presence and behavior at the party are determined primarily by the outcome of {{Quest|The Wizard of Waterdeep}}—namely whether he gave up the Crown of Karsus to {{CharLink|Mystra}}, kept the Crown for himself to become a god, or sacrificed himself to destroy the Netherbrain.  
{{CharLink|Gale}}'s presence and behavior at the party are determined primarily by the outcome of {{Quest|The Wizard of Waterdeep}}, namely whether he gave up the Crown of Karsus to {{CharLink|Mystra}}, kept the Crown for himself to become a god, or sacrificed himself to destroy the Netherbrain.  


If he did not keep the Crown, Gale returns to [[Waterdeep]] with {{CharLink|Tara}} as a professor at the Blackstaff Academy's School of Illusion. If he chose to return the Crown to Mystra, she cures him of his Netherese Orb; otherwise, if he left it hidden in the ocean, Mystra leaves the orb as a reminder of his former hubris but deactivates it so he can live in peace. In either version of the professor ending, Gale can be hugged during the player character's first conversation with him, he pretends the orb is still active in order to threaten his students when they behave poorly, and he asks the player character to come by the school at some point as a guest-lecturer for his class. Player characters of any class can accept (with or without their romantic partner) or gently decline, [[Sorcerer|Sorcerers]] can comment that the Weave is dangerous and must be taken seriously, and [[Ranger|Rangers]] can offer to teach the students about wilderness survival instead.
If he did not keep the Crown, Gale returns to [[Waterdeep]] with {{CharLink|Tara}} as a professor at the Blackstaff Academy's School of Illusion. If he chose to return the Crown to Mystra, she cures him of his Netherese Orb; otherwise, if he left it hidden in the ocean, Mystra leaves the orb as a reminder of his former hubris but deactivates it so he can live in peace. In either version of the professor ending, Gale can be hugged during the player character's first conversation with him, he pretends the orb is still active in order to threaten his students when they behave poorly, and he asks the player character to come by the school at some point as a guest-lecturer for his class. Player characters of any class can accept (with or without their romantic partner) or gently decline, [[Sorcerer|Sorcerers]] can comment that the Weave is dangerous and must be taken seriously, and [[Ranger|Rangers]] can offer to teach the students about wilderness survival instead.
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