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D&D 5e spell changes: Difference between revisions
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* Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 damage by level 10. | * Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 damage by level 10. | ||
* No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | * No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | ||
* Summoning spells such as [[Conjure Elemental]] or [[Animate Dead]] that originally lasted more than one minute are no longer [[Concentration]] spells and last until the next [[Long Rest]]. It is possible for one character to have multiple Summons actively out at once, as long as each was summoned from a different spell. | |||
* [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason. | * [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason. | ||
** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them. | ** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them. |